What if we made Sated Devourer proc on every third strike, instead of second?
Overall the damage would remain the same, it would just take a bit longer to hit the Phantom strike. For example if say, Yi, has a BorK lets look at how many times he'll proc it with 3 hits.
Current Devourer: 8% + 16% + 8% = 32% (After 6 hits) 16% + 8% + 16% = 72% New Devourer with third hit: 8% + 8% + 16% = 32% (After 6 hits) 8% + 8% + 16% = 64%
The total on hit damage remains the same, after the first 3 hits, but the Phantom Strike is moved a bit further down the process. Prolonged battles is where this change will hit harder, due to one less proc of BorK
And it'll add a bit safer interaction with the people who use the "every third attack" (Jax, Gnar, etc). Lets use Jax as an example. (1 = first hit 3= hit that proc's bonus damage)
Current Devourer: 1, 3, 1, 3, 1, 3 New Devourer with Third hit: 1, 2,(1), 2, 3,(2), 3, 1, 3(0), 1, 2, (1)
With the new devourer, the first proc of Jax's passive would be done at the third hit, and then proceed at every 2 hit, until it restarts. The numbers in the parenthesis Is where the stacks are left off on, after the Phantom Strike procs.
How does this sound in comparison to what we currently have? Wouldn't be gutting the item, but removes a bit of strength in prolonged battles. Fighters like Udyr and Shyv already stay in the fight long enough due to their Fighter builds, so this is where it will hit most.