Aatrox Buff Ideas
Recently, Riot was discussing changes to Aatrox, saying "We've been testing some stuff though and haven't yet found a set of changes we think would make him healthier and feel like an improvement to Aatrox players." I'm not the biggest Aatrox main in NA, but he's a champion that I like a lot, and I have an idea for some changes.
First, extending his Q- Dark Flight's hit radius. Make both hitboxes of it 20% bigger, causing it to be more reliable. Veteran Aatrox players won't notice much of a difference, but rookie players will enjoy the change. Second, potentially more health scaling? Aatrox is balanced around using health costs, but a small buff to his health growth may make him a bit better. A really cool thematic change would be being able to use R- Massacre while Aatrox is reviving. This could either cause Aatrox to stop healing health, heal his health all at once, or go into ultimate after the revive ends.
Just some quick buff ideas, but there's always the possibility that too high of buffs will make Aatrox a problem champ. Until the Diver update, this might hold him off.