crit chance per level marks or quints please

LilxPaprika··1 votes·276 views

give bruisers more synergy with triforce

5 Comments

J E B A ł T E D2 votes

and give Yasuo more free reign to abuse crit?

No thanks dude

LilxPaprika1 votes

yep make champions dictate our items/runes and masteries. Is yasuo not balanced? this would hurt his early game significantly if he can pull it off then I don't see the issue. his crit damage was nerfed expressedly so crit wasn't op on him.

67chrome1 votes

give bruisers more synergy with triforce

Bruisers don't scale with crit better than a wide range of other stats, and would not use scaling crit marks. The only Bruiser that really benefits from crit enough to consider grabbing it on a regular basis is Garen.

Crit as a useful stat is almost exclusive to marksman, along with a select few melee champions.

Also: with per-level scaling runes you run into the issue where low-level runes offer a minuscule bonus, which heavily favors luck over skill in the case of critical strikes. What largely keeps critical strikes tolerable in LoL is crit chance is provided in high enough amounts it's fairly reliable and consistent: which simply wouldn't be the case with such marks during the lanning phase.

LilxPaprika1 votes

you run into the issue where low-level runes offer a minuscule bonus, which heavily favors luck over skill in the case of critical strikes.

the solution for this is easy: make the runes give flat ad per level that converts to crit per level only if you're crit chance exceeds 20% from other sources.

its mostly for freedom to customize. for people who play the game because enjoy trying different builds. That's half the fun in this game. I find builds are becoming ever more restrictive. Like apart from the order in which you build your defensive items depending on how well your snowballing or who your facing apart from that your build path is already all set in stone. having a way to play a bit with your critical chance values helps add spice.

And this would be even less of a departure than going two crit items on a bruiser. it would make having 1 crit item more viable.

it would be nice because it could help you better reach either 25% or 33% crit chance which are thresholds that gel nicely in this game and is why 1 out of 3 auto attack kits are so prevalent in this game, given the duration of windows of skirmishes/trades. This way the 800gold worth of crit you have in triforce will have a better chance of being factored, 5 autos in the average time you have to auto in the increasingly chaotic/short/mobile team fights is difficult to derive value from.

Imo they should split triforce into three versions one with %base ad increase, another with some ap, and the current one. posted on this here: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8U9mFvsk-triforce-found-his-twin-sibling

JustJayson1 votes

Crit chance runes are kind of useless

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