My Ideas on a new AP JG item (REUPLOADED AGAIN lol)

D2Vincent··4 votes·476 views

NOTE: I'm not saying we should replace Runeglaive, but AD junglers have 2 JG items technically, so AP junglers should too. (Not too worried about tanks atm since they don't vary too much when it comes to Cinderhulk)

So I had my own idea for a JG enchantment for AP Champs that don't really benefit from Runeglaive's spellblade ability. So here it is:

NEW JG ENCHANT: Warlock enchant color: teal/cyan builds out of: JG item + Fiendish Codex + Amp Tone Stats: 80 AP %10 CDR 250 Mana Unique Passive: Spellbound: Every time an enemy is dealt magic damage by one of your abilities (excluding lane minions), you get 1 charge. At 10 charges, the next ability will apply a %40 slow for 1.5 seconds. At 20 charges, the next ability will consume all charges and stun the target for 2 seconds and deal magic damage equal to %20 of the user's AP. It will also deal about %50 damage to surrounding enemies in a shockwave.

For AoE and DoT, the damage values are halved, and the stun value will either be unchanged, or at least maybe lowered to 1 second.

It's something I thought up while thinking how the preseason is somewhat pushing some mid-lane mages into the jungle, yet Runeglaive doesn't really offer anything good for them. I do have some considerations of some of the things that it does, like should enemies be able to be hit by multiple shockwaves, or whether or not the shockwaves will trigger the stacks itself. Personally, I'd LOVE to see the return of JG Karthus myself. Riot feedback is Highly appreciated!

4 Comments

Rozair1 votes

This is a ridiculous idea. Whatsoever item comes out it is basically for fiddlesticks. How about the 20% spell steal item again

SlytherinUmbreon1 votes

Brand Heimerdinger Karma Karthus Swain I've cleared on all of these champions. It just sucks, because there's almost no reward for doing it, since they don't have a jungle item. -also heard of/seen: Cassiopeia Kassadin Lulu Morgana Syndra Zyra

ltmetal1 votes

I made this post earlier in regards to my suggested AP jungle item changes. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2f3bzx0Q-can-we-have-an-ap-jungle-item-for-fid-karth-brand-etc?comment=0010

What I'd like to see:

Essence Drainer

item 3706 + item 3145 + 375g

50 AP 10% Cooldown Reduction 12% Spellvamp

Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a large monster grants 30 experience. UNIQUE Passive - Essence Thief: Restores 1% to 4% of the damage dealt by spells as Mana. This effect increases based on missing Mana. Restores 100% bonus Mana against neutral monsters.

Second option I would also think is good for manaless casters who work in the jungle (e.g. Rumble Katarina Akali):

Netherstride

item 3706 + item 3113 + item 1052 + 190g

70 AP 5% Movement Speed

Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a large monster grants 30 experience. UNIQUE Passive - Malice: Gain 10% movement speed for 2 seconds when hitting an enemy with a damaging spell. Kills grant 20% movement speed for 3 seconds.

I don't really expect these changes to happen, since the patch notes described the removal of the magus enchant as necessary for the sake of maintaining balance/meaningful weakness. But what I don't get is how AD junglers get to choose between Warrior and Devourer, deciding when to hit their power spikes or whether they want on-hit or AD spell scaling, and that is OK but two AP jungle enchants isn't.

Stats were calculated using the gold efficiency of the old Magus enchant.

Angry Monster1 votes

lol............... no

you want to provide a free stun to people for ganking..... you are not thinking. Then their is the fact that mana magically comes out of the air for this item for 0 apparent reason. Then throw on top of that it has double the AP of the other jungle item.

It has over 4k in gold stats with that passive.

You got to be out of your mind or bronze.

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