Slightly Accelerated Summoner's Rift Game Mode
So at first I was going to title this post "Game to give more gold per second and/or from minions early game and less as game progresses". But I think that would be asking a bit much and would be met with diverse opinions.
I think what I'm calling for is a slightly accelerated summoner's rift game mode for people that want to dive in the action sooner.
But not much faster just the early game really... Mainly the exact same thing as our current summoners rift but knowing/rest assured/ guaranteed that you'll most likely hit those 3 your core items you were looking to try in tandem.
so mostly just more gold per second and/or from minions early game and returns to same amount as the current Summoner's Rift as the game progresses past 20-25 minute mark.
Sure you can get this sort of experience from 3v3 and dominion, but Twisted tree line just isn't the same (can't even ward :( )and dominion ends too early.
Games where you do do well still feel dull because you end too early. Games where you struggle, you have even harder time to make a comeback because you need to hit certain items.
There are no other game modes for summoners rift aside from its standard form, only champ select/how you enter the game being different.
Just brainstorming ideas but what if: In this mode you also raised the level cap to level (20-25). but keep skill points cap at level 18. that way its not just items that make a difference late game. Make 1st baron and 3rd dragon give more experience too. maybe even destroying inhibitor to give experience. Killing Super minions could give extra as well. Same for clearing wards. A support item that gives team more experience perhaps or similar to the utility mastery where it extends it to allies so they can gain exp by being near a higher level ally?
This mode could have maybe 3-6 or so new items to suit the mode like the support exp item. or items like
could make it to this mode.
with level 25 being worth like 1.5 times a level.
Overall I think it would be more fun. Right now early game is a sleep fest. If I got a quarter for the amount of times I see the sleeper twitch icon in twitch chat during competitive matches i'd be rich.
I just feel like i'm playing the champion 70% just for what their kit provides. and 30% for how the items synergize with their kit. And yet a couple of champions are pretty item dependent.
So i'd be looking at having 2 1/2 item and boots completed by 30 minutes on any one doing half decent. After that it should be more of a struggle. Make objectives/kills more important past this point and farming less aside from wave clearing to apply pressure.
What's nice about triforce is that it feels like you have a core build in one item fairly early since it offers a bit of everything. I'd just like to get that feeling earlier on most champs.