People Are Misunderstanding Area Gold Abundance for "The Game is Based Around the ADC"

Meep Man··3 votes·352 views

Let's get this straight, 4 out of 5 people on the team are usually either in Middle or Bottom Lane because 3 champions are in Middle and Bottom Lane. Therefore, at least 60% of fights early on should happen in that general area of the map, up to 80% if the Jungler doesn't gank Top Lane too much. People assume that interacting with this area of the map and not just your lane = the game being based around the ADC, when, in truth, what this really means is that majority of the game happens NEAR the ADC and people are coordinating more to get the most gold. The game is evolving and people are learning that teamwork is what makes a win in the end. So, when 4 out of 5 people are in the bottom portion of the map, that means that majority of the gold to be gained is in that area of the map, regardless of whether the Bottom Lane Carry is an ADC or not. If this game evolved to support Mages as the most recognized carry role, I can guarantee we would see that the game revolves around Mages on every thread headline. In truth, the most gold to be gained has been assigned to be near the ADC since the beginning of the game. The community designed this meta themselves from the start and Riot has balanced the game around this community designed meta. No, the ADC is not the center of the game.

TL;DR People aren't winning games by focusing Bottom Lane because the ADC is there. People are winning games by focusing Bottom Lane because most of the gold to be gained is in or near the Bottom Lane.

9 Comments

makkii4 votes

Nah bruh it's you who's misunderstanding, while everything you said in the beginning is true, the reason people "play around the adc" is because of their ranged scaling attack, which is optimal not only for killing towers, but also for team fights that last longer than 5 seconds and also waveclearing/pushing.

This didn't always use to be a problem, before season 4 riot didn't quite have this hardon for giving adc's every tool in the book, and it used to actually take to lategame for adc's scaling to become overbearing, and they use to have to farm with their lackluster farming ability to get there.

Now with the way xp mechanics work, and the addition of items that allow them to farm waves not only more efficiently, but also safely, it's gotten to the point that mid game and beyond is their domain, and their strengths are too great to ignore and not play around.

Back in the day it depended on skill level of the players who contributed more to the team metrics wise, meaning damage to objectives, K/D, objectives taken, multikills achieved, etc.... nowadays it's literally every game that adc's win in basically every metric minus damage taken....they even top healing done over champs like raka.

Everyone else is just a supporting cast member, it's not only unbalanced, it's demoralizing

Meep Man1 votes

which is optimal not only for killing towers

I find that a couple of Fighters/Tanks with Demolish can devastate a tower just as quickly.

also for team fights that last longer than 5 seconds and also waveclearing/pushing.

It depends on the composition of both yours and the enemy team. A few Fighters and Mages can deal a ton of damage over extended fights. And just about everyone can wave clear now except for select Tanks and Supports.

Maybe it's just because I'm in upper Silver, but unless the ADC is fed, I find the metrics fairly spread out as well. I just can't relate, sorry.

makkii1 votes

{quoted}

I find that a couple of Fighters/Tanks with Demolish can devastate a tower just as quickly.

It depends on the composition of both yours and the enemy team. A few Fighters and Mages can deal a ton of damage over extended fights. And just about everyone can wave clear now except for select Tanks and Supports.

Maybe it's just because I'm in upper Silver, but unless the ADC is fed, I find the metrics fairly spread out as well. I just can't relate, sorry.

Keep in mind you just referenced a newly made rune talent to counter an argument that details the past two or so seasons of the game.

Sure a few mages and fighters(ones specifically built to scale) can deal decent damage in a team fight, but because of adc scaling, attached to a ranged auto attack which isn't tethered to adc, it is simply a fact that the longer a team fight goes, the higher an adc's value becomes almost across the board.

Most toplaners can't waveclear like an adc does, only with Tiamat can most come close, most jungles cannot either, the only ones who can truly clear as fast as adc's now are mages and certain champs you could sub categorize as split pushers.

Wandering Bunny1 votes

{quoted}

Nah bruh it's you who's misunderstanding, while everything you said in the beginning is true, the reason people "play around the adc" is because of their ranged scaling attack, which is optimal not only for killing towers, but also for team fights that last longer than 5 seconds and also waveclearing/pushing.

This didn't always use to be a problem, before season 4 riot didn't quite have this hardon for giving adc's every tool in the book, and it used to actually take to lategame for adc's scaling to become overbearing, and they use to have to farm with their lackluster farming ability to get there.

Now with the way xp mechanics work, and the addition of items that allow them to farm waves not only more efficiently, but also safely, it's gotten to the point that mid game and beyond is their domain, and their strengths are too great to ignore and not play around.

Back in the day it depended on skill level of the players who contributed more to the team metrics wise, meaning damage to objectives, K/D, objectives taken, multikills achieved, etc.... nowadays it's literally every game that adc's win in basically every metric minus damage taken....they even top healing done over champs like raka.

Everyone else is just a supporting cast member, it's not only unbalanced, it's demoralizing

I really like the point you made here although I'd like to add it's still possible to carry through other lanes and shutdown their adc. For example I'd rather have a fed veigar that can 1 shot your tristana than help my bad struggling bot lane survive. But yea this meta revolving around who's adc can get their power spike items first is overall demoralizing for players in other roles trying to carry

[zombie-nunu-bummed]

Ahris2 votes

Adcs have 1v5 potential like vayne, twitch, and tristana. That is why they are so ridiculous. Now since every champ has more damage adcs can be put into check. Not all though. Vayne is still ridiculous to play against with no counter.

Meep Man3 votes

ADCs are a late game scaling champion. The community desire to nerf Assassins and make them much easier to play around is what previously lead to "ADC dominance" for a short while. In truth, no ADC can really 1v5. People say they can, but I've only ever seen them 1v5 when ridiculously fed, when the enemy is playing very stupid, or when they have a significant advantage through other means like a tower (all those really dumb early tower dives). ADCs only really sweep teams when fully supported by their team, which isn't ADC strength. It's teamwork.

If I saw ADCs 1v5ing left and right, without any real advantage, yes, I would say ADCs are the center of the game. But they don't. A fed Fighter or DPS Mage can do the same.

Ahris2 votes

{quoted}

ADCs are a late game scaling champion. The community desire to nerf Assassins and make them much easier to play around is what previously lead to "ADC dominance" for a short while. In truth, no ADC can really 1v5. People say they can, but I've only ever seen them 1v5 when ridiculously fed, when the enemy is playing very stupid, or when they have a significant advantage through other means like a tower (all those really dumb early tower dives). ADCs only really sweep teams when fully supported by their team, which isn't ADC strength. It's teamwork.

If I saw ADCs 1v5ing left and right, without any real advantage, yes, I would say ADCs are the center of the game. But they don't. A fed Fighter or DPS Mage can do the same.

ADCs are not even weak early or mid game, so why are they also a late game champ? If anything, they are early and midgame champ as their damage is orientated around auto attacks which is targetted and lacks counterplay. But because they are adcs, riot gives them special treatment.

I do see Vayne killing people left and right in an extremely unfair way. Yes, most Vayne's mess up and die, and that shows that she is a high skill cap champ. But, no champ should be allowed to 1v5 because he is very skill with it.

Also, Twitch also has the potential to 1v5 with his ulti. If you have no seen adcs do some serious impact in teamfights then you may be referring to the pre season. Yes, this pre season adcs are not as crazy as before. The reason for this is because burst champs actually does burst. However, they will eventually get nerfed for ADCs to become the best role in the entire game again.

Metleon2 votes

No the problem is that it was next to impossible to carry as any other lane. Offensive junglers and mid laners could only focus their leads into leads for the ADC and tops and tank junglers could only be peel bots for their ADC's. The best you could hope for late game as another carry was to catch the enemy ADC out and kill them, which was impossible with enchanter supports.

Now that new runes made bursting a whole lot easier, assassins can now kill ADC's pretty easily if their while team isn't clumped around them.

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