Why are Armor Seals < MR glyphs?
I ask this, because AD is clearly the higher damage type, and offers far more penetration options than AP, not to mention base MR is, more often than not, low than base Armor, only to scale higher than the base MR by the late game.
It just seems weird that you'd be offered less of the resistance for the type of damage which is higher in the early game, when runes are most important.
Unless there is some mathematical reason behind it that i'm not seeing.
for example. You get 60 armor but only 45 MR out of that.
only gives you 55 MR compared to
100 armor.