@Scruffy why is Darius no longer getting a rework?

IsIsGankedParis··1 votes·379 views

I honestly don't see how Darius will ever be balanced with his kit, he's either going to be obnoxious(release Darius), or he's going to be non-exsistent(current).

I don't get it, why is he no longer getting a rework? Or is he a 2016 project that we are unaware of?

Please tell us why, we want our hand of Noxus to be good again, and not op.

2 Comments

67chrome1 votes

I don't really see what Riot could accomplish by reworking Darius. What makes Darius Darius is essentially what players QQ about Darius.

The penta-kill pain train.


Best thing Riot could really do for Darius is have a more user-friendly resource for what different champions are strong and weak at. Darius's problems mostly stem from operating with a different paradigm than new players develop, being extremely punishing when you don't know what his weaknesses are, because exploiting a tiny weakness and riding it for all it's worth is very much what Darius is about.

If Riot actually put out a lot more info on this site for those hungering for it, covering things like:

  • Power spikes at different parts of the game
  • kit build philosophies for different itemization paths, how to make a tanky-DPS a tanky DPS
  • dueling power vs. team-fight power
  • defense vs. mobility vs. range as relative counter-weights
  • shorter ranged champions win by going ham vs. long range, longer range win by poke

They could potentially use the achievement system they made space for but never implemented to really drive home the strengths, weaknesses, and play-patterns of every champion in a memorable fashion.

Then Riot could probably just buff Darius to where he's in a solid spot.

Trundle Bundle1 votes

What makes Darius Darius is essentially what players QQ about Darius.

The penta-kill pain train.

Not so much. The issue most people bring up is that he's got a binary early game, which isn't exactly true but close enough to be a problem. He's a tremendous lane bully against low range targets, and lacks the general capabilities to combat ranged kiting. You can swing either confrontation to some extent, but only to shallow degrees.

In terms of what he could be, his passive suggests that he should have a lengthier attack window that lets him rev up his damage into a back loaded spike of an execute. That's pretty much what Morello referenced back in the day with the rework prospects anyway. Given some extra bulk, less front loaded power, and some limited anti kite he could see more variance between his skill floor and ceiling, and be more satisfying thematically.

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