So, burst>dps, dps>tank, and tank>burst.
That is how the game is supposed to work, but adc's break this triangle because they do bps (burst per second).
That is how the game is supposed to work, but adc's break this triangle because they do bps (burst per second).
Put a adc out by himself against any kind of burst champion 1v1, they die.
30% burst migitation
20% more health to survive burst
12% damage migitation
No.
What adc will buy all three of those items?
(DEBATABLY)
to name a few
Varus would never buy BT and DD at the same time. Why? His DPS will plummet like a fucking rock.
MF could get maybe get away with it.
Urgot, fuck no, he will never buy all three of those items.
Graves, and Draven are the only ones who could buy all three of those items and be fine.
You also put varus twice.
Because one is Varus, the other is Demon Pants.
Damn those Demon Pants!
You're fucking up if you're buying those on 
You should be buying

As someone who has been playing AP
in mid for a while. I think
is a waste. He does better at 100-0'ing anyone his ult touches late game so more AP and burst are preferred. My core items are always

I take it for the flexibility.
It allows me to swap to AD if the ADC falls behind, but it also helps with getting all 4 possible triple procs.
In fact, i actually go
when i'm playing ADC varus, because it's so gold efficient and you scale perfectly with it... Like a glove.
Though generally i do take
first into
. I just prefer the farming, healing, and multi-targeting for team fights.
But i do also get
which is generally what brings me up to doing about 40% with my 3 stack W.
did this dude just call guinsoos gold efficient????????? it is 68% with no stacks lol that item is trash on almost everyone
Varus scales with AD, AP, atk spd, and on hit.
Overall, not the best option, when it perfectly hits every note of the champion, extremely efficient.
the double on hit effect is practically useless on varus 2 autos vs 3 makes no difference because of his ability cds. its not good on ap varus only on hit varus, aka bork hurricane etc
You're just wrong about the on hits.
The fact that you can stack your W in 2 autos instead of 3, and dealing double the on hit damage that the W naturally scales with is huge.
when did i say an adc will buy all of those items?
One is enough, two is more than enough, and you can easily have two of those items in an adc build.
Oh, we thought you meant all three because having 1 or 2 isn't enough to survive a mage(lux, viegar, syndra, ect.), the only thing that will save you is a maw(mainly vs lux) or a guardian angel.
no, you can easily survive a mage burst with DD or BT and then heal it up quickly, and if you have maw thats just icing
You will not easily survive a mages burst, in a 1v1 or even teamfight unless the adc gets a shield and heals, they will die vs the mage, unless the mage has less gold, if the mage hits all their abilities.
Also, why didnt the mage kill the adc before they could get close enough to auto them? Most mages have hard cc, even lux's root has more range than an adc, bonus if the adc is walking up to auto a mage.
30% burst migitation
20% more health to survive burst
12% damage migitation
No.
oh look the holy trinity of items no ADC ever builds. If they build either of them is at most one. Also Phantom Dancer only works if the ADC has hit you before, Lifesteal only works if they are actively hitting you... the entire point of bursting someone is to kill them as fast as possible, they are not supposed to have enough time to actually auto you if you actually played correctly
Also that build would be horrible.
I very often see

It's just a very good combo for not dying insistently to the over popular assassins and skirmishers.
they are not supposed to have enough time to actually auto you if you actually played correctly
If you think that this should be something which exists then go find a different game. I don't want riot catering to someone that wants fights decided faster than it takes to right click (or attack move) the person attacking you. That's cancerous as fuck, no matter the classes.
I very often see
![]()
It's just a very good combo for not dying insistently to the over popular assassins and skirmishers.
If you think that this should be something which exists then go find a different game. I don't want riot catering to someone that wants fights decided faster than it takes to right click (or attack move) the person attacking you. That's cancerous as fuck, no matter the classes.
that is what an assassin is, that is what bursting someone from 100-0 is in this game. Sorry but are you even playing this game? or are you just talking randomly without any thought whatsoever?
that is what an assassin is, that is what bursting someone from 100-0 is in this game. Sorry but are you even playing this game? or are you just talking randomly without any thought whatsoever?
Psst, basically the entire assassin roster got changes to make it harder or impossible to 100 in the blink of an eye. That's why ADCs are so strong when assassins aren't broken.
[{quoted}](name=Cant Hold Me Now,realm=NA,application-id=3ErqAdtq,discussion-id=A6aYG1k5,comment-id=000200010001000100000001,timestamp=2017-08-20T18:17:03.659+0000)
Psst, basically the entire assassin roster got changes to make it harder or impossible to 100 in the blink of an eye. That's why ADCs are so strong when assassins aren't broken.
all it did was delay their damage, they can still 100-0 people very easily. Someone autoing you when they are already at full HP isn't going to do much unless you have BT which almost nobody ever builds
30% burst migitation
20% more health to survive burst
12% damage migitation
No.
DD turns 30% of damage taken into DoT over 3 seconds PD however is a complete 12% damage reduction.
Thats why i said
Burst migitation
You're negating 30% of burst, not damage.
30% burst migitation
How does that "negate" burst? You can't heal if you die. Edit: It seems I always misunderstood how the item works- I never play ADC.
It negates burst because it lowers all burst on you by 30%
What are you not getting?
Oh, I always thought it lowered your damage and then allowed you to heal it back over time better, which was why assassins were taking it.
I guess it building out of NOTHING that should give defense values is what confused me.
There's footage of champs like
and
outright bursting assassins like
and
from melee range without even kiting, and the ADC isn't fed.
im not surprised.
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You can say that all you want, but I've seen this shit with my own eyes. In the time it takes talon's blades to collapse, the ADC gets an attack off, lifesteals half their HP, and chunks talon below half. Doesn't matter if he's been feeding all game, once he has his build he's no longer weak to the class he's supposed to be weak to.
Good sir, you clearly don't play cho, seju, zac or ....maokai?
And you´ve never played a marksman into any of them either.
You´d quickly realize that those fellows really don't mind the marksmen half as much as you´d expect.
With the exception of
, everyone minds this one.....
I feel like im getting cancer against those champions.
They're just real tanks, you need specialized picks and builds when playing against them, or to end the game quickly before they can scale up to their potential.
At least, that's the case with Seju who has a very good lategame i think^^
Seju's late is good because she's a tank with
and semiglobal
but she won't be a dmg treat anymore
Her passive is amazing for the intial engage, like 3 seconds with over 200 extra armor and MR.
Then you use stoneplate right after while sticking to your target, all you need to help your team is to soak damage and stun people which are both doable under stoneplate.
Then if needed you can back of shortly, regain your passive and some health with warmog and rush in against and repeat the process.
It´s how i played it to good success at least c,
thanks I'm unkillable hehe xD
thats yasuo
Welp, Yasuo technically is ADC - Attack Damage Carry - by proper definition and builds halfly as one by common usage of the word.
I do Bananas Per Second

Kill yourself
So it's a tetrahedron, with bps at the top, countering everything.
Actually I think the real issue that most tanks just aren't tanky enough, not that ADCs are that overtuned (sure, maybe they are a bit strong, but i think the real issue is that the champs that are supposed to deal with them are just weak at present).
Actually I think the real issue that most tanks just aren't tanky enough, not that ADCs are that overtuned (sure, maybe they are a bit strong, but i think the real issue is that the champs that are supposed to deal with them are just weak at present).
Most of the real tankiness is locked behind
which honestly shouldn't exist. Without it they aren't tanky enough because there isn't good hp from items. Bruisers have it even worse because they don't buy it which means they explode in team fights even though they are supposed to survive for more than 5 seconds.
I have been saying this for ages. Tankiness is too locked behind Stoneplate for the classes own good.
I landed a passive procced
ult as a
stood in front of me with
and 
I won
adc sustain is not at strong as people make it out to be
I've noticed that over the past year as my ADC improves. I really do think the only way to fix it would be to remove crit. It scales too hard into the late game and breaks the curve. I kinda think ADCs should just have a much more intense AD per level stat so that they can end the game with say 350 or 400 AD normally, but without gritting for a extra 600. People like Darius do fuck tons of damage with just autos later, it should be kinda like that button a ranged champion.