Conqueror rune review
Hello ladies and gentlemen, today we're here to talk about how the Conqueror rune release has been so far and what it's done for toplane
Before the Conqueror rune: Tanks could keep up pressure in lane 24/7 not because of their own damage, but because their jungler wouldn't have to worry about lockdown. Tanks never had to take a risk and would scale up better than fighters. Tanks, or champions that can murder tanks under their tower were the two options if a toplaner wanted to win a game
After the conqueror rune: Fighters can beat up tanks through almost any stage of the game, they keep the same weaknesses so they aren't omnipotent in their matchups. Tanks must play carefully and skillfully to survive laning phase while Fighters still have to try and build an advantage over the Tank classes' natural scaling into teamfights and mid-lategame
Overall the rune is good, and it makes fighters an important part of the anti-tank part of team-compositions
and voila you have infinite true damage duration buff until you stop fighting
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