2016 would have been amazing for Pre-Rework Graves

ABlueQuaker··1 votes·569 views

From the perspective of an ADC Main, all that the 'Pre-Season Marksman Update' changes did to Graves for me was make it so that there was one less AD Carry to play as. All saltiness aside, let's take a look at what could have been if Pre-Rework Graves existed this season.

Assumed Builds Build 1: item 3158 item 3508 item 3072 item 3085 item 3033 item 3026 Build 2: item 3158 item 3142 item 3071 item 3072 item 3033 item 3026

Both builds would grant him 40% CDR. This would put his Quickdraw's Cooldown at roughly 8.4 seconds. Since Critical Strike Chance and % Movement Speed was added to Runaan's Hurricane, the item would now be viable on Crit Graves. With it's passive, every Basic Attack would remove 1.5 seconds from its remaining cooldown. This means that after ~4 Basic Attacks, Quickdraw would be off cooldown.

Build 2, on the other hand, while not as mobile sure to the absence of Runaan's Hurricane, would be providing enough both % and Flat Armor Penetration to fulfil both his current and former late game fantasy of blowing up single targets by weaving Basic Attacks and Abilities.

Let's just think for a moment, my fellow ADC mains, what Graves could have been this season if Riot actually play tested Old Graves with the Post-Marksman-Update ADC items before effectively removing and replacing a Champion players loved for seasons.

1 Comments

Wolfram Oxford1 votes

Although I was looking forward to playing Graves before his rework, I think his rework was a success in terms of adding a varied play style between him and other ADCs. As for the statement "there was one less AD Carry to play as" , I think people got too caught up in following professional players and decided that he could only be played as a jungler and niche-pick top laner. If you play him as an ADC you have the potential to do very good, especially with a support like Thresh. It isn't as hard as you'd think to fight the enemy just because you have short range.

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