As a guy who loves Zed I beg any Rioter to see this post.

WolfChases··3 votes·457 views

Few months ago when everyone cried about Zed being over the edge, toxic, unfun to play against, ETC, I was really worried about what's going to happen with him since I started playing him before he became popular and really started to like him so I said what should be chenged in his kit and a lot of people here agreed with me on everything but you simply did not even consider anything I said and you have just added that 1 / 0.5 sec delay between swapping to his R after the initiation and that literally did nothing because, let's get real, after Zed uses his R on someone he needs to stay there to apply enough damage in order to trigger the Dearh mark and the time he had to spent in the face of his opponent was a bit longer than 1 second so that 1 second delay actually did nothing except when Zed fails hard so he has to instantly swap back to safety. I knew that nerf would do nothing to stop him or make him less toxic even before it hit PBE and I knew it is just a matter of time when ppl are gonna start crying again. And I was right, everyone is crying and I am real about it, Zed is simply unfair in a lot of aspect and he is indeed annoying to play against. Now, since he is almost a permaban and unviable (yes if champion is unplayable due to permaban status I consider it unviable) can you please read what I have to say about what should be changed in his kid without changing his personality and killing potential?

Here is what I have to say and offer to you: (spell by spell)

  1. Passive: Is there any reason why Zed is able to last hit minions with his passive? If you simply remove his passive against minions, Zeds clear potential and last hitting under the turret would be much harder but possible if a player is good with last hitting, as simple as that. Look at other AD assassins (Talon).

  2. Razor Shuriken (Q) : This ability is fine as it is since the hit box is real and it almost matches the size of the shuriken and it also deals less damage if it passes through initial target.

  3. Living Shadow (W) : This spell is also fine since the CD is fairly long considering that Zed maxes it last and that it is not affected by CDR so as I said, CD is quite long 18/17/16/15/14 CD

  4. Shadow Slash (E) : Have nothing to say here, fine as it is.

  5. Death Mark (R) : What the hell? I am ok with the damage and with the way that ability works but why is the range of the second part of it (swapping back) unlimited? Is there any reason for it? Why don't you add some range on it that scales up with ability level? I am really bad at math but the range of the 3rd ability level should be less than the range of Nocturnes lvl 1 Ultimate and that's it. So if Zed ults a Mage under the turret he can be snared/rooted or whatever when he swaps back, it's really annoying when Zed R's someone, than the target flashes, than Zed uses his W than he flashes and than swaps back 3247856348 miles away back to safety because lets be real, his W + opponent's flash or a dash isn't a short distance???!!! Also, when it comes to scrims and TF's, after he R's someone on the backline and than fails to kill his target he should not swap back to Madagascar but somewhere near the teamfight so he can get punished for his mistake.


So basically, the only thing you have to do is to remove his passive against minions, or if it is too much for some reason, than cut it in half and add that damn range on his ultimate and believe me or not, he will be one perfectly healthy energy based assassin to play against while his assassination potential and fun to play with would remain intact. Oh, I forgot to mention, if Zed walks too far away from his ultimate shadow, shadow simply dissapears or become INACTIVE (similar to Heims turrets) untill he walks back in it's range.

PS: I know you won't read this again and I know you will simply gutt his damage because it's easier leaving him with tons of unility and no damage to join Kha'Zix in the pit of no dmg assassins with tons of unnecessary utility.

2 Comments

Daxanater1 votes

Like if zed gets this nerf for 1 sec on swap, why cant lb get the same? Even though I hate laning against him. I'm disappointed in riot, they could have done a better nerf instead of this. This effects outplays and advanced techniques.

Very Hard Engage1 votes

as for the last hitting. no. an 80 AD zed only needs to hit once. the bonus 23~ magic damage is just overkill at that point.

but mages who hit for 56.... they miss the minion by about 20~30 damage on the minion, forcing them to hit a second time or use an ability. thats the difference.

talon just as easily wave clears under tower as zed. its just what that huge base AD pool will do.

W CD is TOO SHORT, as 18seconds is really 14seconds thanks to the 4 seconds uptime and utility area that it has. so really at rank 5 its only 10seconds, (CDR, now only 6 seconds) a pittance. and if you think 14seconds is a long time during the laning phase, you would be mistaken, its a sizable window for CAMPING JUNGLERS, not roamers who you can go "zed w on cd, jungler come from scuttler/raptors/wolves to mid" - gets there, oh look, its up again.

shuriken missile width is fine, the missile speed is not fine, you cant dodge it. its up to zed to poorly place it or mistakenly lead with it. at best you can see the casting animation, but if its in the air, not dogeable.

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