i used to be a malz main and ive pretty much dropped him. now this latest change kills his laning phase. dont expect to do anything as long as your tower and their tower stands. as most interactions involve them running under tower. the chances of you getting a kill in the early game are pretty low. with voidlings unable to clear as efficiently as before he is gonna have a harder time farming. also voidlings are easier to kill now with the 3 health bar thing. now i will say that the multiple charges of voidlings are a step in the right direction. a malz player can now keep up voidlings constantly. however, with the changes with voidlings that they cant spawn on killing a creep his burst was nerfed very heavily.
an example:
before patch: malz casts voidlings which start to build up after killing a few creeps then ults said opponent. with all the voidlins already there his dps and burst is very high.
after patch: malz casts voidlings right before ulting said opponent. voidlings start to spawn on one another and keep attacking. however only up to 2 voidlings can be out without attacking a champ so his burst is drastically reduced, chances are the voidlings havent even reached the max cap of them before the ult ends and not to mention the fact that they took away the attack speed buff on the voidlings. even worse is they are nerfing
. which malz needs to be efficient in damage.
there is also a slight glitch that i dont know if they fixed or not but voidlings can now be one shotted by any aoe ability.