Tower Diving In Bottom Lane
Is so easy that pretty much every other game is one lane, particularly bottom lane, being tower dove and instantly the game being decided on that. Below are some recommended changes:
- Stronger turrets: Turrets will now do true damage and increase damage by 50% per shot, after the 4th shot- an enemy champion is silenced and begins taking bleeding damage; during this time, the turrets range increases per additional shot. These buffs exclude minions and super minions.
- Players should learn to control a lane one way or another, if they are frozen- they should risk leaving their turret. This justifies a stronger turret and it also gives the winning lane the opportunity to punish people for sitting behind a turret. If you want gold, go ahead and get that get.
- Champions have a 75% reduced damage output to turrets, minions have an increased 100% damage to turrets. This prevents people from partying down bottom lane just to push a turret, rather than many people pushing a turret- the minions would be the one pushing. Without a minion wave, a tank can't just tank the turret effortlessly.
- Make support items give an additional 100% experience, ONLY near an ally. Give the support items a unique named effect: "X: When two of these items are within proximity of each other, this item discontinues the passive." To prevent people from building two support items in the bottom lane.
Thoughts? Also post in the comments your own suggestions.