Graves and Phantom dancer/maw

Rozair··2 votes·291 views

Aside from 1v4ing him how the fuck do you stop him

6 Comments

WoonStruck2 votes

I'm more concerned about PD+Death's Dance.

Healing 150-350 per auto with the damage reduction he gets via those two items and his E is pretty absurd...

archerno11 votes

Stop him from doing what? On lane u gank him. If he is jungler, ward and countergank. In teamfights, focus him down fast. If u allow him to dash enough, he will gain tanky stats. But he isnt tanky till he stacks his E.

Rozair1 votes

I main jungle and Counter ganking isn't an option. Graves is usually full health and has very fast clear times. The few times I did try to surprise him in his own jungle he managed to kill me and the buff monster (early game). He is tanky regardless especially because of the build path 90% of Graves do which is Phantom damage, deaths dance, and maw. These make him super hard to kill because if you are a mage you are dealing 12% less damage in top of Mr from maw and his e and the sheild from me. If your melee your taking his shotgun shots to the face and will probably die before killing him.

archerno11 votes

{quoted}

I main jungle and Counter ganking isn't an option. Graves is usually full health and has very fast clear times. The few times I did try to surprise him in his own jungle he managed to kill me and the buff monster (early game). He is tanky regardless especially because of the build path 90% of Graves do which is Phantom damage, deaths dance, and maw. These make him super hard to kill because if you are a mage you are dealing 12% less damage in top of Mr from maw and his e and the sheild from me. If your melee your taking his shotgun shots to the face and will probably die before killing him.

Counterganking =/= counterjungling. Counerganking means u need to have vision of him, and when he ganks, u should be there to assist your team.

Phantom dancer only reduces damage by person he damaged last. As long as he isnt hitting u, u are doing full damage to him. Death Dance only delays damage, doesnt reduce it.

JackMcSnipeyz1 votes

Range is his biggest counter, he is a semi melee ADC with short windows of bursts. I main Graves (but as ADC) and PD and Death's dance are core items on his build.

Anyway, when i play graves my biggest counters are CC and range. Every adc with longer than 525 range can kite him easily, and mages shouldnt get in his range in the first place.

Him doing 1v4 like you said means he was extreamly fed and you all just got in his face and got a face full of crit pallets.

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