Irelia is mathematically poorly numbered

Shadow Hazard··3 votes·4,128 views

Irelia is literally the only champ in the game who's primary sheen interaction ability is weaker than than her auto's. It actually is mathematically weaker than any single target spell in the game for those who would stack bonus offensive stats. Lets compare a few AD based champs who have historically been strong building more bruiser with basing calculations around level 18 base AD or more bonus AD building 6 bloodthirsters(480 bonusAD) at level 18 for the sake of the easy calculations.


Lets start with Wukong Q - Crushing Blow: level 18 Full bonus AD of 616 Rank -> damage-> Percent of Auto damage 1-> 687.6-> 112% 2-> 769.2-> 125% 3-> 850.8-> 138% 4-> 932.4-> 151% 5-> 1014-> 165% level 18 base AD of 136 Rank -> damage-> Percent of Auto damage 1-> 159.6-> 117% 2-> 193.2-> 142% 3-> 226.8-> 167% 4-> 260.4-> 191% 5-> 294 -> 216%


Next Vi E - Excessive Force level 18 Full bonus AD of 603 Rank -> damage-> Percent of Auto damage 1-> 703.45-> 117% 2-> 723.45-> 120% 3-> 743.45-> 123% 4-> 763.45-> 127% 5-> 783.45-> 130% level 18 base AD of 123 Rank -> damage-> Percent of Auto damage 1-> 151.45-> 123% 2-> 171.45-> 139% 3-> 191.45-> 156% 4-> 211.45-> 172% 5-> 231.45-> 188%


Next Udyr Q - Tiger Stance level 18 Full bonus AD of 631 Rank -> damage-> Percent of Auto damage 1-> 787.2-> 125% 2-> 911.85-> 145% 3-> 1036.5-> 164% 4-> 1161.15->184% 5-> 1285.8-> 204% level 18 base AD of 151 Rank -> damage-> Percent of Auto damage 1-> 211.2-> 140% 2-> 263.85-> 175% 3-> 316.5-> 210% 4-> 369.15-> 244% 5-> 421.8-> 279%


Next Camille Q - Precision Protocol level 18 Full bonus AD of 607 Rank -> damage-> Percent of Auto damage 1-> 729 -> 120% 2-> 759.375->125% 3-> 789.75-> 130% 4-> 820.125->135% 5-> 850.5-> 140% Special note that since her Q purely scales with % AD with no base damage addition in the skill at any rank it will always be the same auto comparison no matter if she builds full AD or no bonus AD at all. The second Q will simply increase all the numbers, but isn't needed going further with the point being made


Last the problem child Irelia Q - Bladesurge level 18 Full bonus AD of 608 Rank -> damage-> Percent of Auto damage 1-> 435.6-> 72% 2-> 455.6-> 75% 3-> 475.6-> 78% 4-> 495.6-> 82% 5-> 515.6-> 85% level 18 base AD of 128 Rank -> damage-> Percent of Auto damage 1-> 99.6-> 78% 2-> 119.6-> 93% 3-> 139.6-> 109% 4-> 159.6-> 125% 5-> 179.6-> 140%


Do you see this riot? It is literally detrimental for Irelia to be building damage for her primary trademark skill that riot was supposed to be making feel better to use with her rework. You actually don't have the right to have the reigns on the balance for this one.

suggested solution

  • Bladesurge(Q) damage: 10 / 20 / 30 / 40 / 50 (+ 110 / 120 / 130 / 140 / 150% AD)no more bonus damage to minions
  • Flawless Duet(E) CC: 0.6 / 0.7 / 0.8 / 0.9 / 1 second
  • Vanguard's Edge(R) CC: 0.5 / 1 / 2

These suggestions are made in consideration towards the assumption that the current PBE changes will be going through.

  • Base armor increased from 31 to 34
  • Vanguard's Edge (R): _Cooldown increased 120/105/90 to 140/120/100 _Missile damage changed from 150/275/400 to 150/250/350 _Wall damage lowered from 125/200/275 to 75/125/175

This will make the poorly attempted power shit that riot is currently trying to put power into her early game actually meaningful. Her mid game will have power shifted out with the heavily reduced CC in her kit and the later game will be collectively more power neutral. Much better than the pitiful bandaid % increase damage to minions when the biggest complained issue for her early game was that she simply cannot trade. This will make the Q technically deal less damage to minions compared to live, but will make a meaningful difference in her ability to actually trade and will solve the issue of her poor AD scaling that was even pointed out as an issue pre-release.

Note of the bladesurge table with the suggested changes. level 18 Full bonus AD of 608 Rank -> damage-> Percent of Auto damage 1-> 678.8-> 112% 2-> 719.2-> 118% 3-> 759.6-> 125% 4-> 800-> 132% 5-> 840.4-> 138% level 18 base AD of 128 1-> 150.8-> 118% 2-> 173.6-> 136% 3-> 196.4-> 153% 4-> 232-> 181% 5-> 242-> 189%

8 Comments

Big Lincoln6 votes

maybe because she can use her Q three times in the span of 1 second when she combos correctly

BUCK Kaillens4 votes

You did'nt take into account the fact that irelia can have multiple Q reset.

  • One with her E
  • One with her R
  • One while killing an ennemy
Azadethe3 votes
  1. her Q can reset 3 times.

  2. her passive adds to her damage ratios on Q and other attacks, and scales quite noticeably (96 additional damage)

RW Juju2 votes

Nice analysis, but can any one of your listed champs this: https://youtu.be/DbotMTq0BHw

Azure Divinity2 votes
  • Bladesurge(Q) damage: 10 / 20 / 30 / 40 / 50 (+ 110 / 120 / 130 / 140 / 150% AD)no more bonus damage to minions

Are you crazy? her current q damage is 10 / 30 / 50 / 70 / 90 (+ 70% AD). You want at lvl 9 to have her q's dmg be doubled? With a phage and sheen you could just do your triple q with 1 sheen proc and just your q's dmg would be 800-900 dmg. Thats without including any ult dmg, e dmg, auto attacks. You would literally without a full item be able to oneshot people from full hp at lvl9. I don't even know what to say about this. Late game you end up tanky as hell with around 300 AD and this would deal 1500dmg without including trinity procs, titanic dmg, ult dmg, etc.

Shes already over 51% wr with her current numbers, she doesn't need any buffs especially this drastic of one.

Edit: Formatting

Critmaster Garen2 votes

i dont see the issue. its mainly a mobility tool and serves as an auto attack reset and as a sustain tool, as it heals her aswell.

isnt the ability on its own technically almost as good as Akali ult? with the mark on the enemy champion, she gets at least 2 dashes out of the thing, but it also resets on minions.

MysticFlameHaze2 votes

I don't see how so many people have problems with her early game, all of you treat her like yasuo, when he was op. And play her cause she's OP and not cause you know how to play her. Her early game is so ridiculously easy to outtrade an opponent. You say she has no base damage but you forget they gave her a passive that allows her to do more damage and it can be activated by killing minions with Q. The nerfs she really needs would be a missle speed nerf on her E.

Ratpie1 votes

Ya, not feeling you here bro. When a champs combos even without their ult does more than a lot of champions even with their ult, I am not feeling any sort of pity. She has all too many good things in her kit and when put together she is a beast. I don't think she should be allowed in ranked until they balance her better.

More from Gameplay

More by Shadow Hazard