Irelia is mathematically poorly numbered
Irelia is literally the only champ in the game who's primary sheen interaction ability is weaker than than her auto's. It actually is mathematically weaker than any single target spell in the game for those who would stack bonus offensive stats. Lets compare a few AD based champs who have historically been strong building more bruiser with basing calculations around level 18 base AD or more bonus AD building 6 bloodthirsters(480 bonusAD) at level 18 for the sake of the easy calculations.
Lets start with Wukong Q - Crushing Blow: level 18 Full bonus AD of 616 Rank -> damage-> Percent of Auto damage 1-> 687.6-> 112% 2-> 769.2-> 125% 3-> 850.8-> 138% 4-> 932.4-> 151% 5-> 1014-> 165% level 18 base AD of 136 Rank -> damage-> Percent of Auto damage 1-> 159.6-> 117% 2-> 193.2-> 142% 3-> 226.8-> 167% 4-> 260.4-> 191% 5-> 294 -> 216%
Next Vi E - Excessive Force level 18 Full bonus AD of 603 Rank -> damage-> Percent of Auto damage 1-> 703.45-> 117% 2-> 723.45-> 120% 3-> 743.45-> 123% 4-> 763.45-> 127% 5-> 783.45-> 130% level 18 base AD of 123 Rank -> damage-> Percent of Auto damage 1-> 151.45-> 123% 2-> 171.45-> 139% 3-> 191.45-> 156% 4-> 211.45-> 172% 5-> 231.45-> 188%
Next Udyr Q - Tiger Stance level 18 Full bonus AD of 631 Rank -> damage-> Percent of Auto damage 1-> 787.2-> 125% 2-> 911.85-> 145% 3-> 1036.5-> 164% 4-> 1161.15->184% 5-> 1285.8-> 204% level 18 base AD of 151 Rank -> damage-> Percent of Auto damage 1-> 211.2-> 140% 2-> 263.85-> 175% 3-> 316.5-> 210% 4-> 369.15-> 244% 5-> 421.8-> 279%
Next Camille Q - Precision Protocol level 18 Full bonus AD of 607 Rank -> damage-> Percent of Auto damage 1-> 729 -> 120% 2-> 759.375->125% 3-> 789.75-> 130% 4-> 820.125->135% 5-> 850.5-> 140% Special note that since her Q purely scales with % AD with no base damage addition in the skill at any rank it will always be the same auto comparison no matter if she builds full AD or no bonus AD at all. The second Q will simply increase all the numbers, but isn't needed going further with the point being made
Last the problem child Irelia Q - Bladesurge level 18 Full bonus AD of 608 Rank -> damage-> Percent of Auto damage 1-> 435.6-> 72% 2-> 455.6-> 75% 3-> 475.6-> 78% 4-> 495.6-> 82% 5-> 515.6-> 85% level 18 base AD of 128 Rank -> damage-> Percent of Auto damage 1-> 99.6-> 78% 2-> 119.6-> 93% 3-> 139.6-> 109% 4-> 159.6-> 125% 5-> 179.6-> 140%
Do you see this riot? It is literally detrimental for Irelia to be building damage for her primary trademark skill that riot was supposed to be making feel better to use with her rework. You actually don't have the right to have the reigns on the balance for this one.
suggested solution
- Bladesurge(Q) damage: 10 / 20 / 30 / 40 / 50 (+ 110 / 120 / 130 / 140 / 150% AD)no more bonus damage to minions
- Flawless Duet(E) CC: 0.6 / 0.7 / 0.8 / 0.9 / 1 second
- Vanguard's Edge(R) CC: 0.5 / 1 / 2
These suggestions are made in consideration towards the assumption that the current PBE changes will be going through.
- Base armor increased from 31 to 34
- Vanguard's Edge (R): _Cooldown increased 120/105/90 to 140/120/100 _Missile damage changed from 150/275/400 to 150/250/350 _Wall damage lowered from 125/200/275 to 75/125/175
This will make the poorly attempted power shit that riot is currently trying to put power into her early game actually meaningful. Her mid game will have power shifted out with the heavily reduced CC in her kit and the later game will be collectively more power neutral. Much better than the pitiful bandaid % increase damage to minions when the biggest complained issue for her early game was that she simply cannot trade. This will make the Q technically deal less damage to minions compared to live, but will make a meaningful difference in her ability to actually trade and will solve the issue of her poor AD scaling that was even pointed out as an issue pre-release.
Note of the bladesurge table with the suggested changes. level 18 Full bonus AD of 608 Rank -> damage-> Percent of Auto damage 1-> 678.8-> 112% 2-> 719.2-> 118% 3-> 759.6-> 125% 4-> 800-> 132% 5-> 840.4-> 138% level 18 base AD of 128 1-> 150.8-> 118% 2-> 173.6-> 136% 3-> 196.4-> 153% 4-> 232-> 181% 5-> 242-> 189%
ult? with the mark on the enemy champion, she gets at least 2 dashes out of the thing, but it also resets on minions.