Rune Concepts (#3)

C9 Squeeky ··2 votes·299 views

These are non-Keystones. Count each row below the Keystone row.

  • Precision (3rd row) : Adrenaline - Gain 25% total attack speed for 4 seconds whenever you score a takedown on an enemy champion.

  • Domination (1st row) or Sorcery (3rd row) : Keen Eye - Your next basic attack/spell vs hard CC'd targets deals bonus adaptive damage equal to 2% of targets' max HP.

  • Resolve (2nd row) : Tough Skin (Variant 1) - Whenever you are hit by a critical strike, the next critical strike you are hit by within 3 seconds deals 25% less damage.

  • Resolve (2nd row) : Rejuvenate (Variant 2) - Whenever you are hit by a critical strike, your next basic attack vs champions heals you for 25-50 (based on level) +2% of your max HP.

  • Resolve (2nd/3rd row) : Vampirism - When below 25% max HP, gain 10% lifesteal vs enemy champions. Or perhaps make it scale based off of your missing % HP? Maybe like 1-10% scaling. (Possibly just replaces Font of Life in 1st row?) (Fighter/Bruiser intended rune)

3 Comments

jocomotion1 votes

Adrenaline rather than the third row, why not place it in the first row, replacing overheal. It would fit in perfectly with triumph and presence of mind, being two keystones that reward take downs. Oh, and I like the idea.

Keen eye Not going to lie, I don't like this one that much. However I do like it MUCH better than the current cheap shot we've got right now, so I'd replace it if I could.

Tough skin Good idea, but I doubt this one will ever be implemented for multiple reasons. Bone plating is more reliable, item 3143, and Riot's trying to shift other champs into the ADC position, potentially champs who don't crit in the first place.

rejuvenate See above. However This healing idea could be made into a better grasp. God knows Grasp of the undying needs some changes to be a viable rune right now.

vampirism I can see a version of font of life that works with your own auto's instead. I think they should've done that in the first place IMO. But I like your idea too. My only problem with it would be its similarity to last stand, but that's about it.

C9 Squeeky 1 votes

I don't think it's bad to have some runes activate the same way so long as the rewards are different (referring to the Vampirism/Last Stand similarity). PtA & Phase Rush are similar in needing 3 separate autos (or in Phase Rush case, spells also count). Both Conqueror & Grasp of the Undying both require being in combat for 4s and then attacking to either gain AD +true dmg conversion; or damage + heal, respectively. And it would be counter-intuitive to take both Vampirism + Last Stand. Last stand powers up the less HP you have, but Vampirism would be making you heal the more you're hurt, making Last Stand ineffective. Some runes just aren't supposed to go together I suppose :)

I appreciate you taking the time & effort to read my ideas and giving honest feedback!

Edit: The reason I put Adrenaline 3rd row was because I felt the 1st row didn't give any direct contribution to dmg (overheal/triumph/presence of mind) but thought maybe it can compete with the 3rd row but not give any bonuses right off the bat but when successful, is really powerful.

Bootleg Gay2 votes

Font Of Life is so incredibly useful on enchanter supports too though, so I wouldn't rule it out of the runes system.

Hey Skye, I'm back! I'm liking the anti-crit tune alot, makes me think of item 3194 but for CRITS.

Adrenaline is also a really cool design space. It'd be a must grab on Jinx.

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