Rune Concepts (#3)
These are non-Keystones. Count each row below the Keystone row.
-
Precision (3rd row) : Adrenaline - Gain 25% total attack speed for 4 seconds whenever you score a takedown on an enemy champion.
-
Domination (1st row) or Sorcery (3rd row) : Keen Eye - Your next basic attack/spell vs hard CC'd targets deals bonus adaptive damage equal to 2% of targets' max HP.
-
Resolve (2nd row) : Tough Skin (Variant 1) - Whenever you are hit by a critical strike, the next critical strike you are hit by within 3 seconds deals 25% less damage.
-
Resolve (2nd row) : Rejuvenate (Variant 2) - Whenever you are hit by a critical strike, your next basic attack vs champions heals you for 25-50 (based on level) +2% of your max HP.
-
Resolve (2nd/3rd row) : Vampirism - When below 25% max HP, gain 10% lifesteal vs enemy champions. Or perhaps make it scale based off of your missing % HP? Maybe like 1-10% scaling. (Possibly just replaces Font of Life in 1st row?) (Fighter/Bruiser intended rune)
, and Riot's trying to shift other champs into the ADC position, potentially champs who don't crit in the first place.
but for CRITS.