Why remove the healing from Relic Shield?
On one hand, I can't wait for the changes to Relic Shield to automatically execute based on a fixed percentage of the minion's HP (you have no idea how good this is for Rakan and Thresh, even if it's 33%).
On the other hand, there's not much incentive for the ADC or whoever happens to be nearby to not be selfish and just kill the minion, themselves. I didn't like when the healing was nerfed into the ground so it only healed maybe 30 HP per stack at the most, but removing it entirely is even worse, especially during a time when cooperation is at an all time negative. Whatever happened to these items being more than just a glorified Sightstone?
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