Is it just me or do jungle items suck?

KilljoyX··27 votes·2,070 views

They're all so expensive and don't do anything important for the nearly 3k they cost.

They're so underwhelming I've stopped buying them and on champion.gg it looks like most junglers have stopped buying the items.

31 Comments

Mr Malrin3 votes

the base item 3711 item 3715 item 3706 went up 200g. Starting gold went up 50. so base items are 150g more right now. BUT!!!!!! one clear is 56g more so we are down to 94g more for items. full clear on most junglers is roughly 4.5 minutes. ambient gold is up .7 per 5 seconds or 8.4g per minute. take that times 4.5 minutes and you get 37/38g. so we are a 56/57 gold less over the course of a first clear. That isn't game breaking. 1 scuttle kill on your first clear gets you what you need to get to the base jungle item.

warrior removed the 10 armor pen yes but gave you 15 ad extra to make up for it along with more arm pen on other ad jungle worthy items.

BluePolarizer5 votes

no it is not. Counting the smite upgrades from before, you are actually down ~180 gold from s5.

NemeBro1 votes

Champ.gg's thing is a bug, look at the top of the site. They're looking into fixing it.

XxxLumberJackxxX1 votes

...Most of them are good. They are expensive though, I think riot wants junglers to not instantly determine the outcome of a game. Awkwardly as soonas one jungler ahead it's worse now than before though.

Sona Ping1 votes

It's just you. You can't view gold costs they way you did previously; read the patch notes, Riot buffed gold generation. Also, Champion.gg is neither gospel nor "100% always true and unarguable information" and should not be treated as such, it's just aggregated data.

And champion.gg is broken right now anyway.

Skia Asteri3 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=9qfcPEt5,comment-id=0002,timestamp=2015-11-16T20:10:39.457+0000)

It's just you. You can't view gold costs they way you did previously; read the patch notes, Riot buffed gold generation.

By 5 to 7 per large monster when you are losing out on 30 from the upgraded machete. Meanwhile laners get more from minions and everyone get increased passive gold income.

Sona Ping2 votes

"everyone get increased passive gold income."

Exactly. Everyone gets increased global gold, including junglers. And there is global gold for enemy champions take-downs, which is given to the jungler as well. And there is additional, bonus ambient gold for the 2 players on your team with the least gold, including the jungler. It's only a matter of course that the Jungler's gold costs would be adjusted to be higher for items that are intended to keep the same relative value because of the additional gold the Jungler would be receiving.

Also, you forgot to mention that jungle camps are easier to clear, had their gold value increased, the base jungle item is better and costs less and minions' gold growth was lessened.

Skias1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=9qfcPEt5,comment-id=000200000000,timestamp=2015-11-17T00:59:09.744+0000)

"everyone get increased passive gold income."

Exactly. Everyone gets increased global gold, including junglers. And there is global gold for enemy champions take-downs, which is given to the jungler as well. And there is additional, bonus ambient gold for the 2 players on your team with the least gold, including the jungler. It's only a matter of course that the Jungler's gold costs would be adjusted to be higher for items that are intended to keep the same relative value because of the additional gold the Jungler would be receiving.

Also, you forgot to mention that jungle camps are easier to clear, had their gold value increased, the base jungle item is better and costs less and minions' gold growth was lessened.

Every game is a stomp though. You dont see people consistently getting shutdown gold or getting objectives. You cant even count on that.

Sona Ping1 votes

"Every game is a stomp though." That hasn't been my experience at all. Not saying you didn't have stomp games or anything, but mine haven't really changed this patch from what they were before; the games that are stomps would have been stomps before anyway.

But all this isn't really relevant to this topic though. Whether the game turns out to be a stomp or not, that doesn't change that that the base jungle item is (generally) better and costs less, and that the finished item is a few hundred gold more but both has better stats AND has the comparative cost increase significantly negated by there being more gold both in the jungle and globally.

Skias1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=9qfcPEt5,comment-id=00020000000000000000,timestamp=2015-11-21T01:30:21.657+0000)

"Every game is a stomp though." That hasn't been my experience at all. Not saying you didn't have stomp games or anything, but mine haven't really changed this patch from what they were before; the games that are stomps would have been stomps before anyway.

But all this isn't really relevant to this topic though. Whether the game turns out to be a stomp or not, that doesn't change that that the base jungle item is (generally) better and costs less, and that the finished item is a few hundred gold more but both has better stats AND has the comparative cost increase significantly negated by there being more gold both in the jungle and globally.

With the exception of runeglaive, I agree. The game has a ton of landslide in it right now it feels like. I have a very easy time building tanky taric top, getting a kill, herald and then all of top. At that point the game is over.

Runeglaive needs a new passive, it sucks.

What position/champ do you play? Maybe you have someone that is good at stalling?

Skias1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=9qfcPEt5,comment-id=00020000000000000000,timestamp=2015-11-21T01:30:21.657+0000)

"Every game is a stomp though." That hasn't been my experience at all. Not saying you didn't have stomp games or anything, but mine haven't really changed this patch from what they were before; the games that are stomps would have been stomps before anyway.

But all this isn't really relevant to this topic though. Whether the game turns out to be a stomp or not, that doesn't change that that the base jungle item is (generally) better and costs less, and that the finished item is a few hundred gold more but both has better stats AND has the comparative cost increase significantly negated by there being more gold both in the jungle and globally.

With the exception of runeglaive, I agree. The game has a ton of landslide in it right now it feels like. I have a very easy time building tanky taric top, getting a kill, herald and then all of top. At that point the game is over.

Runeglaive needs a new passive, it sucks.

What position/champ do you play? Maybe you have someone that is good at stalling?

Sona Ping1 votes

Yeah, Riot really needs to sit down and look at Runeglaive and consider what their goals are for it. The point of Runeglaive was, in part, to help address mana sustain for a set of junglers. Now, all jungle items have additional mana regen and this kinda cuts into Runeglaive's territory. More so than even before, it might just make the mana regen redundant, if it didn't just already become unneeded by the time you got Runeglaive anyway and the champions it wouldn't be redundant on probably have to high of mana costs to consider jungling anyway.

"What position/champ do you play? Maybe you have someone that is good at stalling?" Nah, that's not it; I play everyone. I just mean I don't notice more "surrender at 20" type games and if I look at the ones that are and ask "Would this game have been any different in Season 5?", the answer is no. League has always been pretty snowbally anyway.

Skias1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=9qfcPEt5,comment-id=0002000000000000000000000000,timestamp=2015-11-22T00:48:55.097+0000)

Yeah, Riot really needs to sit down and look at Runeglaive and consider what their goals are for it. The point of Runeglaive was, in part, to help address mana sustain for a set of junglers. Now, all jungle items have additional mana regen and this kinda cuts into Runeglaive's territory. More so than even before, it might just make the mana regen redundant, if it didn't just already become unneeded by the time you got Runeglaive anyway and the champions it wouldn't be redundant on probably have to high of mana costs to consider jungling anyway.

"What position/champ do you play? Maybe you have someone that is good at stalling?" Nah, that's not it; I play everyone. I just mean I don't notice more "surrender at 20" type games and if I look at the ones that are and ask "Would this game have been any different in Season 5?", the answer is no. League has always been pretty snowbally anyway.

I should say, the potential for actually coming back seems quite low at the moment. Maybe its just the status of items at the moment, but with turrets currently bugged, there is very little to stop a rampaging champion. Even with the new bounty system, we won't see close games until Turrets have more health and arent bugged at 0 Armor and MR.

Andrionar1 votes

Warrior doesn't fit in to build well and it gives nothing special anymore compared to other items you can buy (no real passive, like devourer, cinderhulk and rune glaive has).

Lets say you already upgraded your matchete (if you wan't to survive in the new jungle you have to upgrade it) and wasted 1 k gold in to it, the rest of the Warrior would cost only 1.6k gold, wich gives 60 ad and hydra gives only 75 ad wich is a lot more expensive.

Enchantment Warrior - 1.6k gold (after matchete upgrade) R. Hydra - 3.6k gold.

But personaly I don't build warrior even if it's cost effectient becouse of hes cheap ad that he gives you early game.

EcchiOtakuTM1 votes

Only offensive junglers especially ones who relied on sustain smite were nerfed, Tank junglers, Farm junglers, and ap junglers are fine still.

Skias1 votes

{quoted}

Only offensive junglers especially ones who relied on sustain smite were nerfed, Tank junglers, Farm junglers, and ap junglers are fine still.

AP jungles suck something hard right now.

EcchiOtakuTM1 votes

Well, strangely enough i hate evelyn but with rageblade she's doing spectacular so far from what I seen but then again she isn't really ap but more hybrid

But yea I thought about it and ap jungles did lose good stuff

BluePolarizer1 votes

I'm playing Hecarim (a farm/tank jungler with amazing early and decent late, but falls off a cliff mid-game) and it seems like he has no itemization. Itemization for Wukong is similarly terrible.

Go cinderhulk? Too expensive for its stats (60% gold efficiency!) Go warrior? Arpen removed, now it scales worse than before. Go devourer? hahahahahahahahaah Go runeglaive? Surprisingly viable, but you better be getting alot of ganks off that Runeglaive or you lose the game.

The only logical suggestion is keep your jungle item at Machete and go straight for Triforce or Ghostblade, which is fine, but means you now have less jungle sustain and no upgraded smite. If you finish upgraded smite, you are 1000 gold behind enemy laners in combat stats. It's a lose-lose-lose situation for any farm jungler, in fact.

EcchiOtakuTM1 votes

Well truth be told as jungle lately I just build the smite upgrade then build the actual item unless cinderhulk(Tank)/Devourer(Farm) youmuu and lichbane were hyper buffed compared to warrior and runeglaive but I hear non-hybrid ap junglers were actually nerfed so yea....

Toa Innodence1 votes

they essentially shifted to a two party system: single target and aoe clears. this hurt hybrid and niche clears a little bit too much. if they had focused on the three main jungle classes of champions and their nuances (Attack speed and damage, Ap weaving and casting, Tank resistance and hybrid) they may have seen better diversity.

Jungle Lux God1 votes

I haven't played any games on this patch, but I have done some testing with a fair bit of my old jungle champions with the new items, and my opinion is that the items aren't needed for their original goals.

Cinderhulk was needed by tank junglers to give them good clears in the mid game, but the new passives for the base jungle items eliminate many, if not all, of the clearing problems tanks have by the time they can get their Cinderhulk. I tested Nautilus in the jungle with two different clears, one with Cinderhulk and another with Crystalline Bracer and Giant's Belt (about the same cost with similar stats, but Cinderhulk gives the DoT passive and CB/GB combo gives more health and some health regen), and there was only a 15 second difference in clear speeds, and Cinderhulk's passive DoT isn't relevant enough in PVP combat to trade it out for another, more relevant item. Obviously results may vary with different champions, but Cinderhulk may not be needed for clear speeds anymore.

Runeglaive was needed by AP champions, in particular off-meta AP champions that you took jungling, in order to have enough mana sustain to clear your jungle and impact the map afterwards, and while I can't be sure the combination of the jungle item's new mana regen passive and the regen from Hunter's Potion's potions seems to eliminate most of these problems. This also doesn't include the fact that Runeglaive also comes way too late for when it's needed and is straight up terrible now, so I don't think most champions can afford to get Runeglaive now regardless of whether they could afford to before.

Devourer isn't necessarily needed by anyone in the jungle, but with the metagame shifting to be much faster it seems like devourer might not be as good anymore. If games are actually ending in 20 minutes on average then Devourer is unplayably bad because you don't have time to stack it.

Warrior might be the only saving grace in the jungle items at this point, but you can find other items that fill that same slot as well as it does because it has no unique passives about it. Obviously getting 35 extra AD from warhammer and jungle item to Warrior is a big deal, but it doesn't do anything interesting compared to other items.

BluePolarizer1 votes

warrior is terrible now because... why upgrade warrior, when you can go straight for ghostblade which is far superior for only 500 more gold?

You are 1000 gold behind laners for just buying an upgraded smite.

Du Ma Mi1 votes

item 1415 WutMasterYi

KilljoyX1 votes

the increased gold income effects laners more drastically and the cost for ADC items went down.

GenghisEmo1 votes

They are underwhelming a bit. Wish they gave me some armor (like one 300 g cloth) if i had Cindehulk XD, or one more sword or atk speed item XD.

Devour seems to be the most cost effective, like Riot really wants non stop item 3930 or item 3931MasterYi , Jax ,Shyvana (but i take it it was mostly b/c it is an item that needs to be farmed up).

KilljoyX1 votes

I really wish they would give junglers back 5gp per large camp per item (10 in all) to equalize the loss or possibly even 20. Junglers that are currently good are just broken on a fundamental level or in the meta like rammus.

RyzeRework1 votes

i thought new warrois was ganna be strong but playing lee sin before and after i feel like i do way less damange

EcchiOtakuTM1 votes

[{quoted}](name=Godlike Jungle,realm=NA,application-id=3ErqAdtq,discussion-id=9qfcPEt5,comment-id=000c,timestamp=2015-11-17T06:02:20.706+0000)

i thought new warrois was ganna be strong but playing lee sin before and after i feel like i do way less damange

Better to just build smite upgrade->youmuu

KilljoyX1 votes

I feel like riot can fix this by pulling 50 gold off both jg items (300 a pop vs 350) 100 gold off the fusion and 200 off the total cost of the items. It's really close but right now the only good junglers are abusive junglers exploiting holes in the meta or op masteries (Cough mundo/Rammus).

DrangedCapybara1 votes

As an Amumu main, I'm loving the new items. Hunter's potion means I am never out of mana (unlike my teammates). Stalker's is more viable in the sense that I can get XP a bit easier. Cinderhulk maybe isn't as great as it was, but with global gold increase it is still a necessary item to have, especially in team-fights. This patches jungle items cater to characters like Amumu that were practically unusable in the jungle because of their weak early game.

Athenes Lulu1 votes

The component items alone suck. Nothing is funner than backing after taking one or two camps.

Then until you get item 3711 item 3715 item 3706 that's where waveclear speeds up to a ton.

That alone already cuts down a big portion of the jungler champ pool.

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