Revert the Syndra W nerf

waiting for WoW··1 votes·1,307 views

Nerfing the radius of her W by almost 20% is just too much. This was a champion that could once grab 2-3 spheres with her W and riot has once again screwed her entire gameplay style up.

Riot acts like her W wasn't already easy enough to dodge with all the hyper mobility in the game.

4 Comments

LostFr0st3 votes

Possibly an overreaction. Her W was not easily dodged except by hyper mobility. There is a difference. With the cast time and her moving during it, Syndra could just throw it in the general direction of the enemies and often hit something.

Pridefulness1 votes

this is the best change to ever happen to the midlane that radius was to illusive and hard to dodge. I'm glad they finally reduced it.

Edgy Gaylord 2 votes

as a syndra main i agree,,that radius was a bit unclear,,,they either had to define it better or reduce it,,,needless to say her w grabbing 3 spheres was a cheap 7 ball ult and tottaly abusive,,,she is in a perfect state atm,,filling the burst mage lane bully type,,,

Psyrix1 votes

Syndra being able to grab 3 spheres is a large part of what made her bad for the game, at that moment it took away a large amount of skill required to play her well. as it was extremely easy to have a 7 ball ult prepared for a teamfight and/or provide a reliable 5 man teamfight stun. I'm a Syndra main and the nerf to w really isnt that bad, just adds more skill. Her playstyle has not really been altered at all. If you'd played Syndra before the MYMU she was still relatively fine imo, the w change made her broken (was shocked riot kept it for so long tbh) the only real significant change syndra has experienced is the 8 second duration on her balls (if they nerf it to 7 seconds she'll be better balanced and there'll prbly be less complaints about the ult as there were next to none before the MYMU and there havent been any damage changes to it)

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