Remember Riot's reasoning on removing Karma's old passive?

Ulquiorra995··3 votes·774 views

For those of you who don't know, her old passive granted her AP based on missing health. Riot removed it, because they felt that an ability like that is very toxic - "it would punish enemies for playing well - if they succesfully harrass or trade with you they don't feel good, but rather get punished by Karma's now increased power."

Now, may we get a context on why is Lee Sin allowed to punish not one enemy, but an entire team for their tank/bruiser making the absolutely right moves: building defenses and being in the frontline? Oh, that's right. LC$BIGPLAYS. With a diverse meta these last few months I almost forgot that those take precendence over actual game balance and Riot's balance philosophy.

For comparison, imagine if Veigar's ultimate dealt a part of his damage in an AoE. That would not only punish an enemy mage for doing well, but also their team. This is absolutely the same situation. But Veigar isn't flashy, popular or sells skins, so he is actualy susceptible to being balanced.

8 Comments

D1rtFarmer1 votes

why are they even looking for more ways to fulfill Lee Sin>

Sniper 01 votes

Veigar punishes enemies based on AP? Honestly that's much more toxic than lee getting rewarded for kicking players into other players. It's not a point and click and he's underplayed apparently.

Ulquiorra9951 votes

He is underplayed, and that is good. Because he was actually in a good spot and not an absolutely superior pick. Which means most of people tha played him were the people who took some time to actually learn him.

And Lee is already rewarded for kicking players into otherplayers. With 600 + 200% AD in damage and hard CC. But now, if their frontliner built a decent amount of HP Lee can easily reach 1400+ damage on his ultimate. "Muh falls of late game".

Posui Gart1 votes

Everything is better than a devourer Shyvana vs devourer Yi games when 8 players can just go afk watching those too duel. Lee Sin requires skill to play, and if he ults your tank(!) in your team(!)-thats a wasted ultimate. At least now its not that wasted.

Ulquiorra9951 votes

Umm... HIs ultimate has insane base damage, insane scaling, hard CC/displacement and a very low CD to boot. Why shouldn't there be situations where his ultimate isn't extremely useful? Because this buff raises his peeling to very high levels and provides him with respectable nuke if he can't get to their backline.

Posui Gart2 votes

Is Lee Sin fine at low elo? No, he is actually weak and requires a buff Is Lee Sin fine in pro-level games? Yes So we needed a buff that will do nothing to pro players while buffing him for not that good players Will good Leesins ult enemy tank in a teamfight? Usually no Will good Leesins ult someone in enemy team? Usually no This buff helps usual Leesin players while doing nothing to pro players

Ulquiorra9951 votes

He's might not be fine at low elo, but he's mighty fine at mid-high elo.

And no, we didn't need that buff. Simple because it gives Lee, a champion who already has more options than anyone, ANOTHER option. Can't dash through that Alistar to get to the enemy backline? Sona is saving her R expecting your dive? LOL, imma just kick this tank into their backline for massive damage and hard CC. Funny guys, thinking actually standing behind their tank is a good decision.

Again, LEE WAS BALANCED. Right in the spot where he rwquired skill to pull of and actually fell off late game vs tanks like he was intended to. But now? This buff + cinderhulk nerf + armor nerf = hope you enjoy seeing Lee in every game.

Posui Gart1 votes

he's mighty fine at mid-high elo

Where? On my main(g2) Ive seen 2-3 good Lee Sin players who were useful, and 20-30 useless Lee Sins. I tried playing him and I realized: he needs REALLY GREAT SKILL just to be AVERAGE. Same problem with another underplayed champion at my elo: Yasuo. They both require too much to be useful. And now this skill floor was lowered down. Kicking enemy tank in enemy backline may just be a move that loses a game for your team, because you needed that kick to save your ADC from enemy assassin or to kick enemy ADC.

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