Pantheon's Kit Needs a Rework

Randomonium··10 votes·6,377 views

I've been playing Pantheon for years and for years Pantheon has been virtually untouched by Riot. Yeah they tweaked his E back and forth a bit and removed the global range on his R but that's pretty much it. The fact still remains that he is a terror early game who falls off hard late game and whose ultimate is so difficult to balance that it prevents Riot from doing anything interesting with his kit. The goal of this rework should be to level his power curve so that he isn't as powerful early game but retains relevance late game and to adjust his kit so that he can be tweaked without risking him becoming game-breakingly overpowered.

Passive - Aegis Protection Old Passive: After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

Discussion: Pantheon's passive, while an interesting mechanic, is an ability that is strongest at low levels. Blocking a single basic attack or turret attack is very important at level 1 and inconsequential at level 18. I do agree that Pantheon's passive should be defensive in nature, but it should be toned down at early levels and still relevant late game.

New Passive: Every time Pantheon attacks or casts a spell he gains 2 Armor and 2 Magic Resist. These bonuses are reset if Pantheon does not attack or use any spells for 3 seconds.

Q - Spear Shot Old Q: Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+140% Bonus Attack Damage) physical damage.

Discussion: This ability is Pantheon's bread and butter and fits extremely well with his kit, giving him very good poke and damage burst. I believe no changes are necessary to this ability.

New Q: Same as old Q.

W - Aegis of Zeonia Old W: Pantheon leaps at the target enemy champion, minion or neutral monster and deals 50/75/100/125/150 (+100% Ability Power) magic damage and stuns them for 1 second(s). Pantheon also instantly refreshes his Aegis Protection.

Discussion: Pantheon's W serves two roles: it is his gap closer and his only form of CC. Both are extremely valuable things for a melee carry killer. However, it can also fill another role that Pantheon is sorely lacking in his kit: an escape. Adding an escape mechanic to Pantheon's W like Jax's Q or Lee Sin's W gives him added survivability late game when team fights go wrong rather than him being doomed to die while his team flees. Because we have changed Pantheon's passive we will also need to change the second benefit of his W.

New W: Pantheon leaps at the target champion, minion or neutral monster. If the target is an enemy champion, enemy minion or neutral monster Pantheon deals 50/75/100/125/150 (+50% Bonus Attack Damage) physical damage and stuns them for 1 second(s). Pantheon also becomes shielded, blocking up to 90/120/150/180/210 (+80% Bonus Attack Damage) incoming damage for 1.5 seconds.

E - Heartseeker Strike Old E: Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% Health. Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+60% bonus Attack Damage) physical damage per strike. Deals double damage to champions.

Discussion: This ability needs to be drastically changed for two reasons. 1) It is extremely difficult to tweak without making Pantheon overpowered and 2) A channeled AoE ability does not fit Pantheon’s role as a bursty AD assassin. What would fit much better is an instantaneous, short range, line ability which has strategic use and utility with clear advantages and disadvantages.

New E: Pantheon performs a mighty thrust, dealing 50/100/150/200/250 (+80% Bonus Attack Damage) to all enemies in a line. This damage is increased by 1% for each 1% Health the target is missing. Targets hit with Heartseeker Strike are marked for 2 seconds. Pantheon can activate Heartseeker Strike again to consume his stacks of Aegis Protection to initially slow all marked targets by 20% and increasing to a maximum slow of 5% per stack of Aegis Protection over 3 seconds.

R – Grand Skyfall Old R: Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+100% Ability Power) magic damage to units at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.

Discussion: This ability is possibly Pantheon’s coolest but at its heart it handicaps him, preventing him from being tweaked for fear that the mobility granted by his R will make him overpowered. While I love using his R it has to be replaced so Pantheon can grow as a champion. When you think of an ultimate ability you want something that defines the character, something that can be game changing if employed correctly. The most iconic thing about the Spartans was their Phalanx fighting style. It is what made them able to inflict such horrendous casualties on their enemies while suffering minimal loses themselves. It makes sense that Pantheon should carry on this legendary fighting style with his new R.

New R: Pantheon performs a mighty leap (range 800), dealing 200/300/400 (+100% Bonus Attack Damage) to all nearby enemies (range 300.) Pantheon also grants himself and all allies within 500 yards 10/20/30 (+2% Total Attack Damage) Armor and Magic Resist for 5/6/7 seconds. Additionally, all allies affected by Grand Skyfall gain the benefits of Aegis Protection whenever Pantheon attacks or casts a spell.

Playstyle I believe this new Pantheon to still retain the fun and the identity of Pantheon while adapting his kit to be balanced at all levels and introduce enticing play and counterplay. Pantheon’s new passive rewards him for staying in combat, making him tougher and tougher the longer the battle progresses. It also gives him a much needed boost to survivability late game while toning down his early game power. Pantheon’s new W gives him additional survivability in the form of an escape and a minor shield to make up for the changes to his passive. Pantheon’s shield also gives him time to build up stacks on his passive. Pantheon’s new E gives him some pretty awesome choices as to when he uses it and whether or not he sacrifices his Aegis Protection stacks for the additional slow. I felt the slow was needed to preserve Pantheon’s ganking power since we are changing his R. Finally, Pantheon’s new R give him an iconic ability that enhances the effectiveness of his whole team and rewards Pantheon players for engaging in combat but staying alive long enough for his team to receive the full benefits of his ult.

Reasoning for Numbers Aegis Protection: 1 Armor and 1 Magic Resist effectively raises the character’s maximum health by 1% (since it takes 1% more damage to kill them.) Based on minimum and maximum attack speeds (0.625-2.5) and minimum and maximum cooldowns for abilities (including max 40% CDR), Pantheon attacks or uses a spell anywhere from 1.05 times per second to 3.38 times per second. Since its highly unlikely that a Pantheon will ever have 2.5 attack speed and 40% CDR we’ll assume that most Pantheon players will attack or use and ability roughly 2 times per second for the majority of mid/late game. This means that for every second Pantheon survives in combat he gains 4 Armor and 4 Magic Resist, effectively raising his remaining health by 4%. This is nowhere near enough to counteract being focused down but it is significant enough that it can allow him to cause some significant damage even in late game.

Spear Shot: No changes, no justification necessary.

Aegis of Zeonia: I didn’t change the base damage, however, I did change it scaling on 100% AP to 50% bonus AD. The reasoning for this is there is no reason why a spear wielding warrior should have a shield strike scale off AP. I decided to have it scale off bonus AD so it doesn’t affect his early game power but does improve his late game power. I chose 50% bonus AD because I didn’t want his W to be a hard hitting ability since he already has Spear Shot. The shield numbers granted by his W are identical to Riven’s shield except I only had it scale of 80% bonus AD instead of 100% bonus AD.

Heartseeker Strike: I raised Heartseeker’s Strike’s base damage because it no longer does double damage to champions. I also raised its scaling from 60% bonus AD to 80% bonus AD to increase Pantheon’s power late game. I compared these numbers to Volibear’s W and made sure that Volibear’s ability was significantly more powerful since it only affects one target and requires Volibear to hit a target 3 times first. I also compared this ability to Jarvan’s Q since they both affect targets in a line, ensuring that it would do less damage than Jarvan’s if the target was at full health and more damage than Jarvan’s if the target was near death. For the slow I basically created a watered down version of Nasus’s slow that affects targets for a shorter period of time.

Grand Skyfall: I looked at both Taric’s and Jax’s ults to balance both the duration and bonuses provided by Grand Skyfall, erring on the side of caution and giving Pantheon both a shorter duration and less bonuses. By the same reasoning above, the benefits of Aegis Protection will not prevent an ally from being focused down but could change the course of the fight. For the leap portion of his ult I looked at Jarvan’s ult, giving Pantheon slightly more range but dealing less damage (though to a small area burst.)

Closing While I am very glad that Pantheon is beginning to see some play in higher levels of competition, his kit hampers how far he can go and what Riot can do with him. I certainly do not have all the answers so any comments or recommendations are welcome. Hopefully if this gets enough attention Riot will add Pantheon to their list of champs that will eventually get a rework.

18 Comments

Bharhash3 votes

Black Cleaver is just about my only damage item for Panth normally. Between it and his E, I can shred the enemy team's armor and plow ahead to tackle their ADC.

Frankly, I love Pantheon's present kit. I think it's very well balanced. His ult is great. True, I miss the days when I could R+W immediately onto someone's face, but the half-second delay is fine. I still have little to no trouble landing it.

While I'd love to get more damage on his Q and would accept it being a skillshot, that kinda steps on Nidalee's tail some.

IF I was gonna suggest any changes, I'd tweak his W so that it could be used on friendly units (Champs, pets, minions) to grant them a one-time version of his passive. That's it. Otherwise, I think his kit is in a great place and a visual update (and some more lines) would be the best thing for him.

Aegon2 votes

Actually Pantheon is useless, the W jump and rival scape, the ulti es completely useless, riot rework fiora and pantheon is older than fiora, pantheon need rework.

Kuroi862 votes

It's a nice idea, but...

For starters, this should be obvious, the numbers would need tweaking, it's insanely strong now and has damage surpassing that of many assassins. Pantheon is more of a bruiser, more towards the damage end of the spectrum, but still a bruiser. Reworking him as an assassin really doesn't fit his theme or what makes him so fun as a champ.

It's a nice kit, with some number tweaks it could be a viable champion, but I don't think it would fit for Panth, his current kit is really balanced right now and I'd hate to see my favorite Rakkor baker go.

Randomonium2 votes

How exactly is Pantheon a bruiser? He doesn't scale like a bruiser does. He's a carry killer, pure and simple. As far as balance goes the only real thing he's losing is the long range ult and in exchange he's getting a lot more versitility and staying power.

What tweaks would you recommend?

Kuroi861 votes

His damage is dealt over a short duration, not instant burst. This means any CC or aid from the enemy jungler can wreck any attempt at an assassination. I will admit, assassin Pantheon is a strong champ. Bruiser Pantheon is simply more effective in the long run though and is less reliant upon snowballing and avoiding getting shut down.

For tweaking the kit, you would need to reduce the scaling on W some and R slightly as well as cut back on the utility that the ult grants to your team. That utility feels more like something a tank or support would provide, not an assassin.

You've got a nice kit, I wouldn't mind seeing it in action, I like Pantheon how he is right now though.

Randomonium1 votes

I agree that people are forced to build kinda of tankie on Pantheon but if you look at his kit and his scaling he really isn't designed to be a bruiser. He's kind of been pigeon holed because of the immense power of his ult. The only way he is viable is if you build him tankie (unless he gets fed.)

Pantheon already has plenty of damage potential. He doesn't need a steroid or a damage ability for his ult. A powerful initiate tool combined with a team buff seems right up his alley.

Are you saying reduce the % bonus to AD on his W? What would you reduce it to?

If you had to change his ult what would you change it to?

Kuroi861 votes

Panth has IMMENSE damage potential. As a jungle champ, just getting the warrior enchantment on your jungle item and an infinity edge is typically more than enough damage to wreck any laner you gank. As a laner, Black Cleaver and IE both work incredibly well, allowing you to go tank outside of those two items and still take squishies down near or more than half of their health depending on levels. Being a high damage champ that deals his damage over the span of about two to three seconds and the fact that he lacks any form of escape, it only makes sense to build some survival into his build.

Heck no lol, Panth doesn't need a steroid with how his kit works.

For the kit you suggested, the ult you pointed out is actually a decent idea, but for an assassin, you want their ult to aid them in assassinating a target. Think Death Mark or the new Chum in the Water. A good ult needs to be the key to your assassinating a target.

Truthteller1 votes

Pantheon is fine. You just need to learn how to play him.

Randomonium4 votes

How exactly is he fine? His kit is tailored to be great early game but he falls off hard late game. If he doesn't get fed early then he becomes irrelevant late game. Its not an issue of how you play him. There's a reason why he is picked very rarely at high levels of play. I've played him for years at top, mid and jungle so I think I know what I'm talking about.

VINAROSO1 votes

I agree completely with your statement here about how hard he falls off late game, but when it comes down to it his early dominance kinda defines the champ. I like your rework ideas for panth especially the new W and R as it would make him a great asset in teamfights. I'm not so agreeable to dropping the current passive due to how crucial it has been when engaging marksmen or AD assassins (old mechanic or not a shields gotta serve some purpose).

4nth0l0gy1 votes

I don't really have a problem with Panth's kit. I think it's simple, strong, and iconic of Pantheon.

I DO think he needs a VU.

Randomonium1 votes

I agree his kit kinda works but with his R the way it is he can't be tweaked without risking him becoming overpowered.

LeNinjaMaladroit1 votes

How about a nerf to panth's Q, make it a skill shot or make it do less damage

Randomonium1 votes

I wouldn't mind pantheon's Q becoming a skill shot but if that were done it should get a slight buff not a slight Nerf.

Lunger1 votes

I dont agree with you. I main pantheon top and i love how he is. I know that he falls off hard late game but his early game is where he is suppose to dominate and probably get his entire team ahead by his awesome roaming. Ive lost countless games where i almost carried and destroyed the enemy team but bc his late game i fell off. But early and mid game i completely rekt and this is why i play pantheon to end games quickly. If my team or yours doesnt do so bad i would prob win for sure.

chocolateAREgood1 votes

The key to understand how the new Pantheon is going to be, is to think about viscerality in other words, create a kit that feels very good.

Pantheon feels good in a way, he has good damage on spears, he can surprise a champion with a jump and channel his heartseeker. He can jump accross half the map to give some poke damage. His hearseeker can burst down the enemy team to half health in a good match.

However, he doesn't feel like a spartan. Have you seen the movie 300? That is what I want him to feel like. https://www.youtube.com/watch?v=HdNn5TZu6R8

I want more shield mechanics. More interesting spear mechanics, maybe using both a spear and a sword. Also I would appreciate to reward teammates that join Pantheon in a glorious fight. And we want more mobility on pantheon when he is performing well.

I like the idea you have that his ult will buff friendly team, but to simply tweak stats on friendly team seems unfitting on him. Instead I propose something in the direction giving defensive stats to team if getting initiated on.

I agree, heartseeker doesn't fit to pantheon. I'm not sure how to replace it though.

If Pantheon would keep his aegis of protection in a rework, I would love to have a visual representation of how many stacks is up. Makes it more fun for both pantheon and enemies.

snah111 votes

I'd say that Pantheon needs a total and complete rework. I hate the fact that he can just click on you and your stunned. He can just click on you and do damage with his spear. If his stun was a skill shot dash that would be better. Making it like some sort of charge that stuns who he runs into would be better and also gives him an escape. As an adc main it is redicululas to have no outplay potential because champions can just click on you with no chance of you being able to dodge. It would be cool to have his spear throw to be a lunge stab function. Now that I think about it it makes these abilities somewhat similar to fiora but you do have to aim these a little more than fiora does. PLEASE REWORK PANTHEON!!!!!

Maple Crusader1 votes

I like the idea that Pantheon gets more durable after he ults (Pantheon has serious issues surviving after he ults onto the enemy team), but I don't like the idea that his team gets more tanky and damage because he ulted in their general vicinity. Pantheon's more of a selfish carry champ, so it would make more sense if his ult only provided benefits to himself rather than hand out free stats to his team.

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