Will Kog ever get a passive that doesn't involve him dying?

Ætheist·11/7/2018, 8:31:23 AM·11 votes·5,560 views

I don't know, it just feels like the "VIP nuclear football protect me to win" ADC having a passive that only triggers if he dies is... weird.

Here's a random not very inspired idea that's at least trying to stay on theme.

/-/-/

P: Icathian Acid

Damaging an enemy champion or monster with one of Kog'Maw's abilities afflicts them with Icathian Acid for X seconds. The affliction causes them to take [10% of the applying ability's damage] as bonus Magic Damage on-hit from Kog'Maw's basic attacks.

Subsequent ability hits will either refresh the acid's duration or enhance it if the new ability hit is stronger than the last.

Kog'Maw's basic attacks will refresh the duration of Icathian Acid on targets, but if the acid expires on a target, they become immune to it for a short time.

/-/-/

When it says [10% of ability's damage], I mean that 10% of that ability's damage and scaling become on-hit magic damage versus that target.

As an example, rank 3 Caustic Spittle does 180 (+50% AP) damage. Landing it would thus grant Kog 18 (+5% AP) on-hit magic damage on that target for a short time.

Might have to adjust some of his other numbers a bit, particularly Bio-Arcane Barrage.

It's a bit more spell-weavy, but that's not entirely unheard of. Kog actually used to build Trinity Force back in the day, after all.

I just think Kog needs a non-death passive is all, and for Nashor's Tooth to not be a bad item for him (seriously, being the mainly magic-damage-dealing auto-attacking marksman with almost entirely AP scalings, Nashor's SHOULD be good on him like it is on Kai'Sa).

8 Comments

Zeppelins circus11/7/2018, 10:51:23 AM4 votes

He has a LOT of stuff gained by levelling the abilities. That is his true passive.

Spicy Rice11/7/2018, 3:19:08 PM2 votes

Thing is, if you buffed/changed his passive in any way, you'd have to nerf the rest of his kit, which is honestly really really strong when the meta is in his favor (meaning champs who can protect him are meta).

KFCeytron11/7/2018, 3:23:15 PM1 votes

Just let his current passive affect turrets, and we'd have inting splitpushing Kog. Easy peasy.

P0IS0N IVY11/7/2018, 3:34:25 PM1 votes

There was some discussion a while back about it being odd for some champions to have to die in order to make use of their passive. In higher elo games where people die less, it punishes players for not getting caught out. It's the weirdest on Kog, whose entire kit revolves around being out of range. This means that if he ever did get caught out, he wouldn't be able to get to a squishy and do some extra damage anyway since they'd be far away.

LeftyRaydy11/7/2018, 4:55:31 PM1 votes

I would fear a Kog Maw with a real passive.

Pika Fox11/7/2018, 8:14:17 PM1 votes

Ittd be interesting to have him actually play more like an always hungry monster such that killing an enemy minion/champion/monster leaves its corpse which he can consume for bonus damage for the next few autos or to charge his ult or something.

Rathar Dashing11/7/2018, 11:21:22 PM1 votes

I think giving him a really minor passive in addition to his current passive would be nice. Maybe something like "after using an ability, kogmaw gains +X% omnivamp for X seconds. Stacks up to X times. For each stack kogmaw has when he dies, his death passive deals X% more damage." or something else thematic.