Everything wrong with Zac Update in under 200 words

Sad Tyrant·5/3/2017, 8:24:30 PM·3 votes·343 views

Q: The Range of the basic attack is slightly too short (around 50 - 75 units too short) and doesn't deal the AD. and should have at least 2 blobs come out of it

E: the Duration of the Knock up (I mean whats the fucking point of hitting it, if the CC is complete shit) should be a MINIMUM OF 1 SECOND so Zac can properly position himself after jumping in.

R: Slow is shit, can't properly see if I got enemies in it, better off making him untargetable, the charge time is too long, and the animation for the jump is fucking slow

Zac in general is fucking slow
(recomended solution) attach to ult a passive, that gives a small speed boost every time he casts a spell, like 4%/7%/10% for .5 seconds and if E hits multiples 40% increase to duration and boost.

146 words

5 Comments

EvilUnicornLord5/3/2017, 9:46:23 PM2 votes

Everything right with the Zac update in under 3 words:

Tiny. Voice.

Billy VoHagen5/3/2017, 9:15:48 PM1 votes

As far as I can see, the reason they reduced his E's knockup duration is so that he can't get a guaranteed ult off of it when he E's multiple people. This way, he still has a pretty good chance to do it, but the enemies also have a chance to Flash out of it.