The State of Vayne
Beware, this is a long post!
In this meta filled with hard engage and hard cc, Vayne could use a little help.
Let's go over her pros: -Good self peel with Condemn and stealth -Highest late game DPS of an ADC -Shreds tanks -Chases well
And her cons: -Short range -No multi target damage -Completely reliant on auto attacks -Bad early game; bad trading and no harass -No wave clear -Needs levels to be relevant -Needs items to be relevant
Build Path:
Vayne is different from other ADCs because she typically rushes BotRK. What this means is, while she can steadily kill anyone, she has less burst than someone who rushes IE, on her already burstless kit. What this also means is that she is less forgiving to fall behind on. If you have low flat damage and no crit, and the enemy AD does, you're going to be much less relevant than them. The point at which Vayne outscales other ADs is when she has these three core items:
,
or
, and
or
. Until then, she has to farm safely and rely a lot on her team to feed her kills and give her pressure.
Split Push:
Vayne is typically at a disadvantage against other ADCs because of how slowly she farms. By default, a Vayne should have less CS than say,
,
or
. Considering she needs more items to be relevant than they all do, this really hurts her. This, coupled with her lack of multi target damage, often leads to her trying to split push and duel one opponent. But nobody really falls for that because she is respected as the best duelist ADC (alongside maybe Quinn). How I work around this is I hide in brush and wait for the enemy to push up their lane so I can ambush them. This trick is easy to play around though, by warding, grouping, or freezing the minions.
Team Fights:
Low range, lack of spells and multi target damage means you need to position extra carefully to get the optimal amount of damage off. Vayne's kit fits this very well, giving her a short stealth reposition, but she's still only dealing single target damage through auto attacks, meaning attack speed reduction items such as
hurt her more than other carries. She is not the best team fighter, though with a competent front line she can do her job well.
What can be done for her? Here are my ideas- 1: During Final Hour, Vayne gains 50 auto attack range. 2: During Final Hour, Vayne gains 25/50/75 auto attack range(scales with level). Why a range buff? When late game rolls around, something that all other hyper carries have is safety through range. While it is part of Vayne's theme to be up close and personal, it's so very dangerous to do so in this meta. I think 50~ more range is just enough to preserve her theme, and add on some much needed safety. Also bigger crossbows should shoot farther :^)
Thanks to all who read this! What do you think? Could Vayne use some help right now?
, and
player I laugh every single time.