I'm starting to believe that the gameplay section of the boards is ignored
Hey. I'm Chimpanzzi. I play low elo support on EUW. I started playing the game back in season 5, when I also watched a lot of eSports and some high ranked play to understand the game better.
As time passed, I noticed a pattern. Every preseason some things were busted and a bit annoying (looking at you, lethality), and some persisted and made it through as a game mechanic.
But that's besides the point. Back in season 5 and 6 the support gameplay was far more engaging than it is today. Now I'm trying to save my carries by oneshotting the enemy carries as fast as possible, instead of shielding and trying to crowd control to save my teammates like before.
Meta has slowly shifted towards main tanks getting overrun by juggernauts and bruisers, then by assassins and AP "supports". Playing Thresh well isn't as satisfying and easy as it is to play AP Zyra and oneshot the enemy support or AD carry before they do so to you.
This also pushes the game into being "win early game or lose late game" -stylish. There will be no late game, if you don't survive through early game, making it even harder for tanks to prosper. There even was a point in which my team won solely because we had more Dark Harvest runes, hence more damage. There were 7 Dark Harvests in the match, 4 on our team, 3 on the enemy team. I played Zyra and easily slaughtered the enemy botlane 1 vs 2 at 18 minutes. There was no way for them to turn the tide of the game, nor did the turrets protect them at all. Just a friendly neighbourhood support popping in and popping out. No problem.
Could I just get the old utility supporting and tactical gameplay that required strategy and communication back instead of... this?
meta that nobody else wanted, so no thanks. They hate tank metas for the simple reason that, in contrary to the boards, they prefer powercrept damage to powercrept resistances. Both are quite unhealthy, but a more snowbally game with emphasis on damage tends to make a game feel more arcady and casual, which is pretty much the opposite of what made league popular; a previously strategic and in-depth game. Yes, the boards consist mainly of rage threads, but why is that so you may ask? Because of the simple reason that well defined threads with solid arguments who once existed were also ignored. There is no point in making something with in-depth criticism when the biggest shifts in the meta that the game ever saw were caused because of people saying "ADC in 2k17 LUL" or "Mages are more played in pro play than assassins, assassins therefore needs buffs".