The Reason I Will Play Tristana A Lot More After Her Update

Meep Man··20 votes·2,485 views

Her E can target turrets. That is amazing. It will then deal a 220 (+180% AD) (+180% AP) physical damage nuke to the turret. Simply amazing. Tristana for me finally has a real identity besides the ultimate late game character!

28 Comments

Gunpoint12 votes

I'll play her alot more because she looks less like a short old lady

Aspynn12 votes

I'm super excited that they finally made Riot Tristana an actual skin rather than just a recolor, that's the best part of the update to me LOL

Rebonack8 votes

It feels like Koggy is getting more and more invalidated as time goes on. He's not exactly bad, but why would you want to pick him when champions like Trist and Jinx are around? Trist now gets to siege towers even better! That's a pretty cool trick.

What does Koggy get?

Tears and shame and a bit of free CS when he self-destructs on minions.

mi ramfan6 votes

Koggy gets to be the fastest tank-killer in the game by a large margin, on top of having a pretty damn good AP off-build.

Rebonack6 votes

[{quoted}](name=mi ramfan,realm=NA,application-id=3ErqAdtq,discussion-id=9ebP6YEn,comment-id=00060000,timestamp=2015-01-14T06:21:19.220+0000)

Koggy gets to be the fastest tank-killer in the game by a large margin, on top of having a pretty damn good AP off-build.

You know Vayne's W deals more damage than Kog's to anything with more than 140 resist, right? And that's including his resist shred. And that's ignoring the massive AD steroid on her Ult. So no, Koggy isn't the fastest tank-killer in the game. That title goes to Vayne, who also duels harder, is more mobile, and can peel for herself.

Kog's damage was better against soft targets, but then Riot decided to remake his Q again.

Grouchy Poro1 votes

Koggles has the range advantage against Vayne though. He shreds apart anyone from a distance; Vayne needs to get in there and be smart enough to not get cc'd and exploded.

The Legend Momo1 votes

What about Zed ?

TheI3igDaddy3 votes

Kog'Maw needs a new passive *entirely. * This game has gotten mobility / power-creeped to hell and his ult is a post-mortem suicide bomb that does pitiful damage to anything it hits, IF IT HITS IN THE FIRST PLACE.

The only useful part of the passive is in teamfights lategame, but if Kog is dying so early in those, then the true damage he causes isn't going to match up to the leagues of DPS he would've put out if he could survive for longer.

As much as it's fun to blow someone up as the ultimate 'f*ck off for killing me, bro' , it's rather stupid and I think he needs it changed.

youngjake931 votes

{quoted}

Kog'Maw needs a new passive *entirely. * This game has gotten mobility / power-creeped to hell and his ult is a post-mortem suicide bomb that does pitiful damage to anything it hits, IF IT HITS IN THE FIRST PLACE.

The only useful part of the passive is in teamfights lategame, but if Kog is dying so early in those, then the true damage he causes isn't going to match up to the leagues of DPS he would've put out if he could survive for longer.

As much as it's fun to blow someone up as the ultimate 'f*ck off for killing me, bro' , it's rather stupid and I think he needs it changed.

I think his passive should just be slightly buffed... I like the concept of his strength as a frail back-line hyper carry being magnified by blowing up the person that managed to kill you if they don't execute it very well. A just straight increase in damage could make it actually useful in teamfights where it is hard to dodge having CC thrown everywhere. Kog's passive being dodged in 1v1s or 2v2s is more than fine because he isn't a skirmisher/duelist. I don't think Kog really needs any reworks for where his power is; his role is clearly defined. He just needs more power because other ADCs don't have clearly defined weaknesses as he does.

TheI3igDaddy1 votes

At the least, he needs an early game buff to its damage. Lategame he's doing enough damage and as I said, it's a bit easier to hit multiple people if they're clumped up in teamfights. In lane though, people need to be actually SCARED when they kill Kog. Right now everyone just giggles at his animations and then watches him explode like a firework.

DynamiteGazelle1 votes

I think they should revert the q back to being targeted instead of skillshot. It is by far one of the least satisfying abilities to use, and he already has 2 other skillshots in his kit.

Leti the Yeti5 votes

still seems like the ultimate late game character to me melt turrets like you melt champs? o god no

let that be something exclusive to ap xin and susan ;/

Kingsgrave5 votes

{quoted}

still seems like the ultimate late game character to me melt turrets like you melt champs? o god no

let that be something exclusive to ap xin and susan ;/

literally every adc melts turrets late game

Remlap12235 votes

Tristy has always been a turret dunker.

The Red Warden3 votes

Play the smurf on your smurf

Stonington1 votes

Link to the damage and ratios pls.

X8ViEhkPS01 votes

I can imagine her being fairly strong in siege comps. Making your turrets well, dangerous.

Shinjusuke1 votes

"Being the Ultimate Character period because I'm so ridiculously broken regardless of how I'm built".

Fixed it for you

Rock Rockburgh1 votes

Where did you see the ratios? The S@20 screenshot showed a +0 for the AD scaling, didn't it? So it must scale off Bonus AD, or something.

Besides which, a combined 360% scaling? Even if it DOES go live like that, it'll get nerfed to hell within a single patch.

futuresight231 votes

I have a feeling it won't be usable on turrets when the Tristana update goes through. Just a gut feeling.

Ternt1 votes

They only re-did Tristana because she's played so much in the LCS by people like Uzi. I wish they'd redo champs like Kassadin or Taric. I don't play either of them, but I think their character models look so cheesy.

AbodyHUN6662 votes

They are working on Taric, IronStyllus once asked the community what they want for him. I agree, Tristana must have got this priority due to her recent popularity.

junglerboy161 votes

They still don't completely know how to fix Kassadin, so they gave him a band-aid rework to make him non perma-banned. Taric is supposedly right up at the top of their rework list along with Ryze and Poppy, and will probably come out in the near future (maybe within 1-2 patches even).

junglerboy161 votes

as far as I can se, it only deals the AOE around the turret. If it actually does hurt turrets, then I would be even more thrilled.

doubleguac1 votes

I'm worried that they are accidentally buffing her AP off build.

-Up to a 1.8 AP ratio on E (this is nuts) -much lower early cooldown on her ultimate (which has a 1.5 AP ratio) -slightly higher base damage and much higher AP ratio on her jump if she autos few times first

Imagine she E's a target, auto attacks three times, jumps on them, and ults.

220 (+1.8) + 280 (+1.22) + 500 (+1.5)

Sure, it's a little harder to pull off then her current combo, since she has to auto attack three times first. But that's a pretty insane amount of damage, especially if you pick up a lichbane.

I guess AP trist is also getting indirectly nerfed by the DFG removal, though, so maybe it will be ok.

Hilltop Sunset1 votes

I sincerely hope you meant to say DFG removal.

Justaco1 votes

Don't worry they won't accidentally buff AP Trist, pretty sure they are intentionally buffing it.

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