About some assasin's not in the update

MilamberZ··1 votes·549 views

What do you think about their current states? By not in the update, i'm thinking about those one as primary or secondary assassin, like Master Yi, Nocturne, Kassadin, twitch, tryndamere.

Do you think they need some change, or they are currently healthy?

4 Comments

Commit Sudoku1 votes

master yi and tryndamere arent assassins

kassadin and twitch are fine

nocturne needs some fine tuning

Critmaster Garen1 votes

twitch is being updated.

his w was reworked to a lingering poison cloud that builds up stacks of his passive per second on enemies, and slows. his stealth mechanic changed, and i think his ult too. it even gets its original name back. "spray and pray"

nocturne is probably being reclassified as a dive fighter, and adressed when riot gets around to a diver fighter update. theyre still debating if vanguards or dive fighters are next for a class update.

yi is considerd a skirmisher i think, but his kit doesnt really fit the assassin description. imo hes closer to a dive fighter than an assassin, even on a squishy crit build.

hes the archetypical melee adc, and entirely a thing of his own. plus, his kit doest have the issues that theyre currently adressing with the assassins. he doesnt burst enemies too fast with too little counterplay, and he isnt a stealth champion.

kassadins kit is still broken, but either riot is planning on giving him a larger rework that goes beyond the scope of the class update, or they just still have no fucking clue how to fix him without changing his identity and completely removing his iconic ult.

ArnoldSchwarzens1 votes

Primary and secondary roles are really outdated ever since this happened: http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses Yi is not an assassin but a skirmisher, coming from a Yi main.

Anyway, since you were asking I might aswell share my opinion on him.

Youmuu's lost its attack speed which means that it now sucks on Yi. I really like the Maw update though, getting this, Bloodrazor and Black Cleaver for a core gives you a lot of tankiness, more CDR for alphaing and getting Highlander more often and it gives you a healthy mix of AD and on-hit. Plus, the penetration isn't wasted on his E anymore.

New jungle seems like it's going to benefit powerfarming a lot which means basically wet farm dream for Yi in the early game, more EXP and gold. Gonna miss krugs buff though, kept you extremely healthy with attack speed runes, masteries and double strikes.

Avienal1 votes

{quoted}

Primary and secondary roles are really outdated ever since this happened: http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses Yi is not an assassin but a skirmisher, coming from a Yi main.

Anyway, since you were asking I might aswell share my opinion on him.

Youmuu's lost its attack speed which means that it now sucks on Yi. I really like the Maw update though, getting this, Bloodrazor and Black Cleaver for a core gives you a lot of tankiness, more CDR for alphaing and getting Highlander more often and it gives you a healthy mix of AD and on-hit. Plus, the penetration isn't wasted on his E anymore.

New jungle seems like it's going to benefit powerfarming a lot which means basically wet farm dream for Yi in the early game, more EXP and gold. Gonna miss krugs buff though, kept you extremely healthy with attack speed runes, masteries and double strikes.

I'm not a fan of the retarded power spawn from the presence spawned from 'Flat Armor penetration' which also gave way to black cleaver being used on marksmen with abuse'able multi-hit physical damage type attacks. I still kind of feel like black cleaver should get stuck with a melee only tag maybe even include 'changes' to negate how much pressure it can turn into for things that can proc 'physical damage' multiple times. Especially if Darius's Hemmorage passive counts as multiple 'counts' of physical damage stacking, meaning he can constantly have what is likely 30% armor shred on you at all times excluding the involvement of his own passive, plus the effect of masteries and runes.

Very least Black cleaver needs to get a similar change to how Fervor of Battle is currently where "Ability Hits" will not proc more then 1 stack of item 3071 and it goes on a cool down of 2 seconds also to prevent silly burst rush of armor Shred that is likely why Lucian with his passive extra auto, his R and Miss fortune's R allowed Black cleaver to become such a snowball power spike item after letting Youmuu's ghost blade have its work applied first.

As for 'Assassins', i still would stand by a few statements i've said before when it came to champions who is sub-assassin or might as well be some overpowered champion types that feel like they got assassin like damage, even when they technically are tanks or suppose to be 'fighter' type champions, even when they don't have the assassin tag in their name.

Ahri being the former where i feel like she could use a few upgrades to make her kit at least have better interaction power then likely be ruined against particular champions due to them having more mechanics vs her costly mana kit and lack of that many measures in terms of mobility outside of her short burst of dashes in her ultimate and the burst of move speed in her Q, mechanics to 'cc her opponent to grant her the opportunity todo proper damage outside of itemization (which plenty of squishie mid type champions like Akali, Fizz, Talon and Katarina at least have some strong measures of engage on top of damage dealing, especially 'after' the pre-season update, once again Ahri may be main role mage, but she's still sub role assassin and plenty of other champions with sub-assassin role can play heavily like one cough Yasuo cough).

As for the later, i'm pretty much talking about champions like Nautilus who might as well be super anti-fun to go against and when they jungle they feel like they are playing like a assassin with the Hook grab anchor, getting right up next to you and then root hitting you with the auto, slow hitting you with the mine splash then another knock up on his ultimate all the while hitting you a bunch with his autos and other damage measures to where you wonder how is this guy dealing so much damage even when you grabbed a defensive item first yet he treats it like it was nothing. Obviously Nautlius doesn't instant shot you but at how his kit works he doesn't really need damage to 'assassinate' you or make it feel like its pointless to even try and gank him when he can just cc harass you down and easily walk away with pratically no damage taken at all when you fight against him. It doesn't help Assassins either when 'specific champions' of a completely different role can make it feel un-fun against them since they can do the same thing 'Assassins can do' and still survive thru multiple tower dives with ease.

At the very least the jungle being shaken up like this and likely kill off quite a few 'jungling champions' this season since they won't be able to rely on things like Krug's stun smite buff, the health and mana recovery on red/blue buffs and so on that let them originally be able to jungle especially when they weren't jungle type champions originally. Hopefully it does not ruin Kindred in the process since she is suppose to be a jungler marksmen 'intentionally' not like Twitch or Kog'ma who jumped into those slots thanks especially to blood razor and red buff.

Of course it would be 'really' awesome if Jungler types like 'Shaco' could not Jungle anymore, extra brownie points if Jax and Xin'Zhao got ruined by the changes too, sadly i can't expect the latter two to lose that silly jungle carry supremacy without it ruining Kindred in the process too.

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