Some serious concerns about the Cass rework and how her Miasma works.
EDIT: RiotRepertoir just confirmed that the cast range on her W is fixed, this is an outright nerf to her overall utility. It also doesn't stop in-progress gap closers, so it has very little use. The slow on her already pitiful ultimate was nerfed aswell according to the PBE (60% -> 40%) which goes against what Repertoir is claiming in his thread.
It's been a very long time since Cass received any changes but you finally got around to work on her, I've got to congratulate you on that. However I don't feel you managed to hit the mark yet - and I'd like to tell you why.
Bear in mind, I'm only going by what we know so far about her kit (the ability preview on the Mid Season page) and the way it's being presented. The biggest issue I'm having is with the way her new Miasma works. Sure, at first its sheer size may seem impressive but it comes with a harsh penalty - its fixed cast range.
According to the ability preview, you're unable of casting it close or right in front of Cass which will make any attempt at combining it with your ultimate basically pointless since the affected target will be still way out of your range. And how come you didn't buff her ult yet? Instead you NERFED her R - it's nothing else but a pitiful slow (40%, it used to be 60%) on a huge cooldown (120sec) at this point.
Her new Miasma will be still ineffective at stopping ganks or any other attack from the brink of your eye since your enemies will be BELOW the cast-range of your W once that happens. In the end you're even less mobile than before since you won't be able to stop anyone who's about to get into your face. This new Miasma doesn't seem to work with her kit very well since it only prevents targets from fleeing at best (and what's stopping them from simply flashing or jumping OVER it?) as long as you can't influence its range at all. It has far too many handicaps and too little utility when it comes to her own survival.
Another aspect that still leaves me wondering has to be her manacosts which I wasn't able to deduce from the preview but apparently her E is a lot cheaper now compared to her Q, yet the poison-damage is still rather low compared to the output you receive from spamming your E. How exactly is this a change from her current E-focused gameplay? Her poisons are still too weak to justify maxing Q first, especially if you're depending on your E to properly lasthit.
In the end you weren't able to address her most glaring issues, those being her sloppy and unreliable ultimate along with her lack of mobility and escape tools. You may have given her a slow with an impressive type of cc but it's still far too limited gameplaywise and doesn't synergize too well with the rest of her kit. It's far too offensive in its use and offers too little defense for herself. You seriously need to consider changing its size in favor of a more flexible cast range. You also need to address the power on her Q if you really care about her poison-mage identity.
I really hope you listen to some of this feedback, I'd hate to see this rework end up as a disappointment like the one before.
only got a new passive everything else was just copy paste of his old abilities. his ult was especially disappointing, they said they would change it to give the enemy something to play around, but all they did was copy paste his old W under it...
legit looks like cancer. still "brand" new, but his passive looks absolutely broken. correct me if i'm wrong, but they don't use items in these demos and the absolute ridiculous dmg he did with only 3 spell and his passive proc scares the shit out of me. the idea of the blaze sound interesting but from what i've seen so far i don't like. they didn't do anything to his E like they said they would. ult is less random kinda unless everyone is blazed lol
just got iloi passive except less useful from what it looks like since you have to use an ability on your random spawing seeds(everyone loves RNG). Q is literally the same thing except in a line(was super excited at first from the image since i thought i was a vine that remained on the ground) everything else is the same including her ult which i think had a TON of possibility.
got pretty much no changes (which is great) except his "researched" thing on his ult that i still don't understand.
we will have to wait for more info on the "minor" changes, but from what i can tell annie still doesn't throw tibbers so -1 points from me.
with his ultimate.
gives a total of 85 move speed with a passive that reduces movement slowing effects by 25%, can be rushed before lvl 6 if need be. her new passive gives a total of 72 move speed at lvl 18, no other additional effects, no penetration, now -% slow reduction, nothing. just let that sink in and remind yourselves that you asked for this.