Something I was thinking over when playing Sion
Now don't get me wrong, I love the new
to death (pun intended). But something I cant get over is the fact that when Riot revealed the new Sion, they said that most of your damage will be in your passive. Which is totally right, you can still go full tank and still do heavy damage, sure it won't be burst damage but damage none the less.
And this is where I have my only problem with Sion:
If Sion's main damage is from his passive shouldn't he get something more than getting 100% life steal, a Attack Speed Buff, % HP damage to the target, and a Move Speed increase by re-activating a spell? I mean you could argue that these buffs are really strong and I totally agree with you but I wanted to suggest buffing his uh passive spell and giving him extra Move Speed.
Now the MS (Move Speed) would be increased to a flat 400, why not make it scale? Well his passive spell gives him a pretty huge MS increase and to make it scale would be crazy. Now if your not aware of this when Sion enters his passive state he actually doesn't get a MS increase, or I may be wrong, but it sure doesn't feel that way.
Now onto his passive spells, something that always got me is the fact that once Sion gets one CC on him, hes done. Now something I want to see done is make his passive spell brake from the CC, like
. Not make him immune to CC by casting it but just remove it also something that I would like to see, but might be a big stretch, is to make him get tenacity from entering his passive form. Maybe like 10% but that just might be too much to ask for.
I wonder if you too would like to see these changes? Or are there some buffs you want new Sion to get? Any feed back is better than no feed back.
. Because the Frozen Mallet Gives the slow on hit, it provides the slow anyone caught by him, Forcing them to either Flash, dash, or attempt to duel you. The Hydra provides the massive LS bonus on it's passive an active giving more Opportunities to sustain.