Aatrox Rework: Blood General

Meep Man··1 votes·368 views

PASSIVE- Blood Well Innate: Aatrox's Blood Well is fueled by the carnage of battle, causing his blade to absorb the life from nearby enemies when they die. Whenever a nearby unit dies, 3/3.5/4/4.5/5% of their max health is given to Aatrox's Blood Well. His Blood Well is also fueled by 50% of his health costs. Aatrox's max health is increased by 20/22.5/25/27.5/30% of the blood in his Blood Well. When Aatrox dies, he drains all of the blood in his Blood Well to heal himself for an equal amount. This has a 250/225/200/175/150 second cool down. Blood Well: 200-1000 (scaling with level) Levels: 1/5/9/13/17

ABILITY 1- Blood Price/Blood Thirst Toggle Off: Every 3rd basic attack, Aatrox's attack will deal 30/60/90/120/150 (+60% bonus AD) extra physical damage. Aatrox takes self inflicted damage equal to 25% of this bonus damage. Toggle On: Every 3rd basic attack, Aatrox will heal himself by 30/40/50/60/70 (+40% bonus AD) health. This is doubled when below 50% health. Cool Down: 1 sec.

ABILITY 2- Incite Rage Passive: Nearby allied champions and Aatrox gain 3/6/9/12/15 attack damage and 3/4.5/6/7.5/9% life steal. The life steal from this aura is calculated before resistances. Active: Aatrox and nearby allied champions gain 10/11/12/13/14% movement speed while moving towards enemy champions for 2/2.25/2.5/2.75/3 seconds. The aura from this ability has it's attack damage granted double and life steal increased to 10/12.5/15/17.5/20%. During this time, every time an allied champion kills an enemy unit, Aatrox's Blood Well's revive's cool down is reduced by 3/3.5/4/4.5/5 seconds. This lasts for 6/6.5/7/7.5/8 seconds. Cost: 5/6/7/8/9% current health Cool Down: 17/16/15/14/13 sec. Aura Range: 800 Active Movement Speed Range: 800

ABILITY 3- Terrifying Savagery Active: Within the next 6 seconds, Aatrox and all allied champions affected by the Incite Rage aura have their next basic attack enhanced to deal 10/15/20/25/30 (+30% bonus AD) extra magic damage and fear the enemy for 0.5/0.75/1/1.25/1.5 second(s). Aatrox's enhanced basic attack will also deal an additional 4/5/6/7/8% (+1% per 40 bonus AD) of their current health as extra physical damage. Cost: 4/5/6/7/8% current health Cool Down: 19/17/15/13/11 sec.

ULTIMATE- Massacre Active: Aatrox unleashes his inner demonic powers, transforming into a True Darkin. Aatrox can feel the power of his inner evil flowing through him, doubling his size and increasing his attack range by 200/225/250 (350/375/400 total) for 7/8.5/10 seconds. During this time, allies affected by Incite Rage have their inner evil unleashed from them as well, causing them to deal 10/12.5/15% increased damage. This also affects Aatrox. Aatrox is still counted as Melee during this time. Cost: 10/12.5/15% current health Cool Down: 140/125/110 sec.


Aatrox's current problem is his kit limits how good he can be. If he is ahead, he will stay ahead since his life steal causes him to become an unkillable Tank that requires 5 man focus to bring down. If behind, he is useless since his life steal requires him to be in Melee range. By making Aatrox a Rage Inciting General of blood and destruction, he is never useless. While he retains his life steal, he loses his ability to engage on targets immediately as well as his ability to poke them down. This makes him easier to balance and have a more easily identified role as a maker of killers. Massacre also becomes a much more game changing ultimate, giving nearby allies increased damage and making Aatrox a huge target.

Thoughts?

1 Comments

DaedricTerror131 votes

Lol this would make him EVEN WORSE.

Without his kinda shitty E to finish people and catch them and His Q to catch people and escape and gank, he'd be absolutely awful.

Lol no, no no no!

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