Riots balancing is so laughable at this point its just pathetic.
It's as if they completely ignored the problems from last season and make excuses on no point of fixing them because of the new preseason. Actually this is not a new season, its a continuation of last season except the problems are even worse.
AP vs AD, ap's STILL have garbage itemization, the best armor + ap item is still just zhonyas and possibly ninja tabi while hexdrinker offers an immediate massive boost and quick silver upgrades into a usable item for AD champions. also AP lost GA. AD items are cheaper and more efficient. and for you trolls that say that zhonyas active is so strong that AD champions would want to buy an ad version of it, they wouldn't. adcs need to continually attack and already have enough support peeling that they wouldn't buy an ad version of zhonyas otherwise they would lose too much dps in team fights.
Also runes are massively in favor of AD champions, nullifying orb is a free hexdrinker passive while there is no such version for physical damage. comet is actually completely useless because it will never hit a target that is always moving, aery is only picked because there is no other choice even though its so weak now. every other keystone is far more consistent than comet.
Junglers still WAY too strong, especially in this meta with more damage and less resistances. junglers with red buff can straight up solo kill any squishy solo laner. vision denial is easier than putting down vision with 3 ways to remove vision and only 1 way to place it down and its on a cooldown. better jungler can coordinate 4 v 2 dives by denying vision in river so your mid laner can roam while the enemy mid laner cannot without making it too risky.
Justification of balance changes are so bad that it's clear whoever wrote them failed a college logic class. From last patch, "Melee Phase Rush users are almost universally outperforming their ranged compatriots, so we're giving ranged users the slow resistance as well." First of all, this statement is false, ranged champions were already using the keystone BETTER than melee. Also ranged champions abuse many things better than melees so why are those things not changed?
"Even after her mid-patch nerfs back in 7.22, Sona's lane poke is overbearing." Except we hit her survivability, not her poke damage in those previous nerfs. So logically speaking, her lane poke was not going to change from those nerfs back in 7.22? Also this champion has a 46% wr in diamond+ so we already have more nerfs on the way.
"Morgana's existing laning pattern is pretty uninspiring: Press W on wave, get health back, keep laning. We're sharpening that pattern to give her more clear success and failure cases, and give opponents better windows in which to punish her (or deny her lane sustain). Trimming back that generic power allows us to make solo lane Morgana a lot stronger when played well." Well those changes do make solo lane morgana better because its a straight up buff, but since solo lane morgana is still going to spam w on waves and support morgana is going to harass more with w, aren't the changes cementing support morgana? With your fixes solo lane morgana is probably weaker than before if anything even when played well.
and
dishing out crazy damage while i cant do shit, but there goes the enemy Zed or Talon, with 10 shields on him from items plowing through our team chopping up tanks like their nothing, thanks to every damn ad item giving lethality.