Kassadin [Gameplay Fixes]

Stacona··2 votes·71 views

This post is to suggest ideas to help fix Kassadin to be more enjoyable to play against without sacrificing or changing anything about his kit, so people who like to play Kassadin now can play him the same way just they will need to change their gameplay slightly. I will only list the abilities that are getting changed, if it isn't listed then the ability did not get changed to how it currently is.


Nether Blade (W): Passive: Kassadin's basic attacks deal 20/25/30/35/40(+15%AP) bonus magic damage on-hit.

Passive: After using Riftwalk, Kassadin's next basic attack gains 50 units (200 units basic attack), deals 80/100/120/140/160(+60%AP) bonus magic damage, and lowers Riftwalk's cooldown by 85%.

Current Nether Blade: Passively deals 20(+10%AP) bonus magic damage and actively deals 40/65/90/115/140(+60%AP) magic damage, restores 4/5/6/7/8%(20/25/30/35/40% against champions) missing mana on a 9 second cooldown.


Riftwalk (R): Cooldown: 34/27/20 seconds; Cost: 100 mana; Range: 700 units Kassadin teleports to a nearby location, dealing 80/100/120(+20%AP) magic damage to enemy units within 150 units upon arrival and empowering Nether Blade for the next 3 seconds.

Each subsequent Riftwalk within the next 6/5/4 seconds deals 40/50/60(+10%AP) bonus magic damage, stacking up to 10 times.

Current Riftwalk: Has a mana ratio of 2%max mana and stacking ratio of 1%max mana and stacks up to 4 times within a 20 seconds window mana cost doubles for every cast of Riftwalk. Mana cost is 75-1200 based on Riftwalk stacks and cooldown is 7/5/3 seconds.


~ Stacona

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