Sated Devourer in Twisted Treeline

Sire Hippington··4 votes·3,675 views

I think Sated needs some adjustments for TT, as right now it will not fit the map very well.

Devourer gets 1 stack for monster and champion takedowns, 2 for a scuttler takedown, 5 for epic monster takedown. The problem is, in TT you neither have scuttlers nor Dragon, and also only 3 camps per team, so getting stacks happens alot slower, since vilemaw is equal to baron and not really an option till you ace the enemies later in the game, or have a great lead anyway. You usually get more champion takedowns in TT, but thats not enough, especialy as the map is far more fast paced with far lower average gametime(especially with the new totally uncalled tower nerf, those things were out of paper already ), so devourer should stack faster rather than slower in TT to keep up with the pace of the map. For that very reason, we don't have expensive B.F.Sword stuff going on there while tear and RoA stack much faster as in Summoner's

I think it should either give 2 stacks for champion takedowns, as the map is far more focused on frequent fights. Another option vould be granting 5 stacks for captureing the enemy altar so the item is focused on map objectives just as in SR.

2 Comments

a big red dog2 votes

Amen!

MarkedOfKane1 votes

As a person who plays a ton of TT. I do not agree with this post.

Sure it is a little harder to farm, but once someone gets sated. It is over. It is SO over.

Its like when someone picks Nasus on TT. Nasus in SR can end up being a handful for 5 people. Against 3, he just thrashes his opponents. TT has too many balancing issues and I don't think Riot has any interest it adjusting champions for specific maps.

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