Maybe we can make grasp more sustain-centric as opposed to damage-centric?
1.5% of your max hp as damage and 3.5% of your max HP healed?
1.5% of your max hp as damage and 3.5% of your max HP healed?
I'd prefer the opposite personally.
Every juggernaut but Shyvana has sustain, and most juggernaut sustain scales fairly well I believe. I'd prefer to have a keystone that has more damage scaling.
I'd prefer the opposite personally.
Every juggernaut but Shyvana has sustain, and most juggernaut sustain scales fairly well I believe. I'd prefer to have a keystone that has more damage scaling.
If you want it for juggernauts then it should be split even. Every juggernaut minus shyvana has built in heavy sustain AND damage.
but it seems that 3/3 was too damn broken. Maybe a tone down to 2.5/2.5?
Most top lane juggernaut mains can agree that grasp feels kinda bad to take. A lot of darius mains (and darius has disgusting synergy with this keystone due to his bleed) I know have swapped to the new fervor, stormraiders surge, or, to a lesser extent, CoC. Mordekaiser doesn't really like it because he has shit tier HP. Garen can go without it since he doesn't really AA as he's more of a spinning guy. Illaoi can use it decently well, or she can take stormraiders to better set herself up to be in the middle of the enemy team for an ult (I'm pretty sure her spirit mid-late game is pretty much a guaranteed stormraiders proc). Nasus kind of likes it since it eases his shitty early game a bit, but then again most nasus's I know including mains like SirhcEz typically run stormraiders surge for the 5% CD in the cunning tree.