Petition to make Nullifying Orb adaptive
Make it the exact same concept as
passive but have the shield be triggered when you're low enough to get it
Make it the exact same concept as
passive but have the shield be triggered when you're low enough to get it
I'd rather see it replaced with something else that would fit the spot better instead of a defensive component that has no business being in the sorcery tree.
Something along the lines of spell vamp or AP when taken below 30% health would be nice.
It won't work because of how the two behave.
Camille's shield comes up on the onset of the damage. In other words, it reacts to an If / Then query on damage type and acts accordingly.
Nullifying Orb acts like Maw, where the actual If/Then Involved is not what kind of damage is recieved, but:
Is the subject is under 30% HP? If /Then Activate.
To have Nullifying Orb become Adaptive, you would have to apply a second string of Queries..... something I don't see anywhere else in League
I'm curious if anyone can think of any.
I was going to suggest Minimum damage on % damage might be a dual string Query, but it's not. The base % damage is rudimentary; The only If/Then applied here is which is Greater? The fixed Minimum damage, or the variable % damage?
From what I can tell..... each individual function of League is single thread. It's just a ton of threads that often occur simultaneously.