Did you know post-nerf Tahm Kench...

WoonStruck··2 votes·972 views

...still gets over 13450g out of the 5600g spent on Dead Man's Plate and Spirit Visage after level 16, even post nerf? That's without including Dead Man's bonus damage/slow passive value and Spirit visage's passive value which increases his E passive by 20%, which is very effective at mitigating poke. ~53% post-Armor/Magic Resist damage reduction.

His ult, even post nerf (currently on the PBE), still grants him 60 AD and effectively ~90 AP with just those two items after level 16.

A total gold efficiency of item 3065 ~3500 + item 3742 ~3000 + ~2100 (effective bonus AD) + ~2250 (effective bonus AP) +~2600 (effective bonus health) for a grand total of 13450g, not including any passives outside of the 60 MS from Dead Man's Plate (which was for easy rounding, mostly).

Well over 2x the raw stat gold value from just two items. That's not including the extra value Armor/MR have on him due to his E. Just the health. Spirit Visage is ~120% gold efficient, Dead Man's is ~80% gold efficient, not including passives for either, so no arguing about nit-picking items.

Talk about absurd. I'd go so far as to say these nerfs are too light. You don't even want me to get started on full-build Tahm Kench.

He gets over 2x the gold value most champs can potentially get out of items, which is around 18k at most for the majority of the roster. That's including highly gold-efficient items.

5 Comments

pE4CbxDPQO2 votes

Assuming you used his E at like %1 right? Btw I think he is gross.

Arcane Azmadi2 votes

You know what bothers me about Tahm? When you activate his E it converts his grey health to shield on a 1-1 basis. You basically have to kill him TWICE if you burst him down from full and he activates it at 1% HP- it literally, no joke, DOUBLES his HP for 6 seconds (decaying).

Rather than storing 100% of the damage he takes and then healing a percentage of it back (which increases with rank) he should heal 100% of his grey health back over time, but only convert a percentage of damage he takes to grey health in the first place.

WoonStruck1 votes

[{quoted}](name=Arcane Azmadi,realm=OCE,application-id=3ErqAdtq,discussion-id=9Mmn71mc,comment-id=0002,timestamp=2016-01-20T08:49:56.368+0000)

You know what bothers me about Tahm? When you activate his E it converts his grey health to shield on a 1-1 basis. You basically have to kill him TWICE if you burst him down from full and he activates it at 1% HP- it literally, no joke, DOUBLES his HP for 6 seconds (decaying).

Rather than storing 100% of the damage he takes and then healing a percentage of it back (which increases with rank) he should heal 100% of his grey health back over time, but only convert a percentage of damage he takes to grey health in the first place.

Oh, I'm fine with him being super tanky considering how limited his kit is aggression-wise. What I'm not fine with is the damage attached to it, along-side utility. One or the other, and I very much doubt people would be okay with him losing his utilities.

MunchCrunchLunch1 votes

they reverted the nerf on his gray shield. so the only real nerf is that he gets 2% less max health on hit magic damage at all ranks. which is a step in the right direction. i just think they need to reduce the damage on his devoure and fix is stack to get consumed after he uses one empowered ability.

WoonStruck1 votes

{quoted}

they reverted the nerf on his gray shield. so the only real nerf is that he gets 2% less max health on hit magic damage at all ranks. which is a step in the right direction. i just think they need to reduce the damage on his devoure and fix is stack to get consumed after he uses one empowered ability.

I actually don't have a huge problem with Devour damage. Its the damage on his ult that needs to go.

Personally, I think he should only be able to shield for ~30% of his max health at most, but that's probably just me. The E ability would have much more interesting interactions in just about every scenario if it weren't basically a new Tryndamere ult and used exactly like that. His E essentially doesn't have downtime at all because you wait until you're as low as possible to use it, and not any sooner.

Maybe actually increase CC duration on him while he has an ally in him up until the ally leaves, or reduce W duration when hit by CC with an enemy in him.

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