Galio is a broken champion

Jefftiffy··9 votes·1,953 views

I'm not talking about strong or weak. The rework just made him impossible to balance. So let's get this. He's a tank right. No wait he's a burst mage. Wait no wait. He's an AP juggernaut? Honestly I have no damn clue what he is supposed to be right now because if he just builds AP tank he literally is one of the dumbest champions to fight right now.

Why? Because his base numbers are already insane because he is supposed to be a tank that's anti AP. But the way his kit is designed it essentially is a tank in general and the anti AP is tacked on at the end.

How you design anti AP champions Morgana and old Veigar. Why because against almost everyone except who they were supposed to be fighting they do terrible. Morgana essentially doesn't have an ability against AD champions, and old Veigar missed out on the only early game spike he got if you were AD. Galio is just kind of meh, here's a free shield you get for doing your normal damage rotation turning your entire kit into hit it all and dominate anyone except a really end game AD champion or hit non of it and do nothing.

Quite honestly Galio's theme has always been the guy that shits on mages by denying their early to mid game by just living and soaking through it even pre-rework. What he currently does is not only live through it, but he also destroys anyone who cannot out damage his over loaded kit. He has a dash that leads into a knock up that leads into a taunt that guarantees his entire kits damage. Nothing about his kit screams the anti mage kit other than hit ult and even then its kind of a really bad way to make his kit. His kit should be about galio himself countering mages not making mages essentially useless because he exists.

His magic damage shield should be based on his MR not his HP. His ult should give magic resist to those he is landing on based on his MR not an all out damage reduction for building MR. Then maybe just maybe his kit can ever hit the point where it is balanced. Because as it is currently he just builds AP and ignores MR because his kit just negates magic damage by building hp and he gets to make his entire team relatively tanky for 0 effort.

This is coming from someone who loved Galio before his rework and has yet to see him once even show a candle to how he used to be and sees him constantly in the patch notes because Riot has no idea how to balance this champion.

7 Comments

ReySolomon3 votes

His WR is pretty low and many people stopped playing him because of the q mana/cd cost.

a sheep1 votes

i know this is 10months ago but now ap galio can be done with FULL FUCKING ap build with aftershock and you wont die and delete people, i love riot so much. SO FUCKING MUCH

last part was sarcasm for anyone that somehow doesnt get it

ReySolomon1 votes

[{quoted}](name=a sheep,realm=NA,application-id=3ErqAdtq,discussion-id=9IZjmEv2,comment-id=00010000,timestamp=2018-12-31T20:38:38.304+0000)

i know this is 10months ago but now ap galio can be done with FULL FUCKING ap build with aftershock and you wont die and delete people, i love riot so much. SO FUCKING MUCH

last part was sarcasm for anyone that somehow doesnt get it

that's if you feed him to the extreme but he's definitely not as broken like he was 11 months ago

He was able to go 2 ap items with full tankage and be deleting people but now to do that you need full ap build so the difference between that time and now is pretty big.

paisy2 votes

His base numbers are trash, you'd know that if you actually played him

Jefftiffy2 votes

Winds of War TARGET RANGE: 825 EFFECT RADIUS: 150 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 Winds of War ACTIVE: Galio fires two windblasts that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through.

GUST MAGIC DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 80% AP) When the blasts meet, the gusts form a tornado that advances for 1.5 seconds, dealing magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against monsters.

TORNADO MAGIC DAMAGE PER TICK:» 10 / 13.3 / 16.7 / 20 / 23.3 (+ 20% AP) (+ 1% per 100 AP of target's maximum health)

Because 100+ 10 per tick is bad.

paisy1 votes

{quoted}

Winds of War TARGET RANGE: 825 EFFECT RADIUS: 150 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 Winds of War ACTIVE: Galio fires two windblasts that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through.

GUST MAGIC DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 80% AP) When the blasts meet, the gusts form a tornado that advances for 1.5 seconds, dealing magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against monsters.

TORNADO MAGIC DAMAGE PER TICK:» 10 / 13.3 / 16.7 / 20 / 23.3 (+ 20% AP) (+ 1% per 100 AP of target's maximum health)

Because 100+ 10 per tick is bad.

Try playing full tank Galio and burst people down, I'd love to see.

Jefftiffy2 votes

{quoted}

Try playing full tank Galio and burst people down, I'd love to see.

The point still stands he is an anti magic tank. He should have to invest at least some gold into the anti magic part. He shouldn't be able to skip out on a stat just because he has something built into his kit. Darius may have % armor pen built into his kit but he still needs armor pen to operate usually. Same thing should apply to Galio.

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