RIOT PLEASE

AR URF··1 votes·246 views

if someone refuses to gank and just split pushes all game. Punishment needs to be taken.

Edit: Excuse me I mean group not gank. Edit: Even if it's just a reminder. Edit: I'm talking about refusing not making an innocent mistake and not paying attention, but REFUSING.

7 Comments

Ixoziel1 votes

Splitpushing is not only vaible, but it's often optimal. If your team has a Tryndamere and a Yi and you insist on teamfighting versus their Galio and Amumu you're going to lose badly unless there's a huge skill gap.

No one whines about splitpushing after low plat or so.

AR URF1 votes

{quoted}

Splitpushing is not only vaible, but it's often optimal. If your team has a Tryndamere and a Yi and you insist on teamfighting versus their Galio and Amumu you're going to lose badly unless there's a huge skill gap.

No one whines about splitpushing after low plat or so.

When the enemy team is running it down mid about to take an inhib don't you think that it's a good time to defend?

Chermorg2 votes

It takes 8 seconds to back plus time to run to the fight.

By the time this situation is realized, it is usually best for the split pusher to just get another tower. The enemy will back off in the 10+ seconds it takes for the splitter to get to base, and they'll likely still get the inhib.

AR URF1 votes

{quoted}

It takes 8 seconds to back plus time to run to the fight.

By the time this situation is realized, it is usually best for the split pusher to just get another tower. The enemy will back off in the 10+ seconds it takes for the splitter to get to base, and they'll likely still get the inhib.

But 4v5 is almost never going to end well. Especially if the ADC is the one split pushing.

Chermorg1 votes

That's something that is not going to be fixed by them backing after the enemy is at the base/inhib.

If you see that happening, either they need to stop split pushing immediately or they need to keep split pushing. The time it takes to back is extremely not trivial.

Ixoziel1 votes

[{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=9FcnUKEN,comment-id=0000000000000000,timestamp=2018-01-22T18:37:24.329+0000)

But 4v5 is almost never going to end well. Especially if the ADC is the one split pushing.

FIrst, you keep moving the goalposts. "But if this is about to happen, but if the adc is the one split pushing". Obviously there will always be extreme cases where splitting is a bad idea. There are also cases where teamfighting is a bad idea EVEN if the enemy team is pushing for your inhibitor. If you're very behind letting the inhibitor fall can help you get farm to catch up since the wave will automatically push into your base (plus they're worth more gold per wave as each wave has a big minion).

Teamfighting with an inferior comp is also almost never going to end well. If you see your team pick champs like Trynd or Udyr the best thing you can do is pick a champ with high wave clear and area denial. Ziggs, Anivia and Xerath are great examples of this. These champs can easily defend a tower against multiple people for much longer than most champs (or at least until the enemy takes baron and / or gets banner of command). While you're defending your lanes the splitpushers can take towers and in the end you get a net benefit from it. I've won countless games by picking Anivia and just killing minions while the Nasus on my team destroys towers. In the end the enemy team is forced to back and my team is allowed to begin regaining the map.

Learning how to play the map like this (it's called macro play) is one of the big differences between lower elo and higher elo games.

Timethief491 votes

Jungler keeps ganking bot to get 3 players ahead. Toplaner cries about not getting ganks. Top goes afk and wants jungler punished for not ganking.

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