What if runes affected base stats

Spoofghoul··2 votes·422 views

Like manargen runes increasing base manaregen for example allowing you to get more out of your manaregen item and there would also be the difference in early game regen vs lategame regen same for health regen

And there is the flat ad vs scaling ad flat armor vs scaling armor

Would make things more interesting as alot of items and masteries scale with base stats too

7 Comments

Lovely Pants2 votes

Frankly, the fewer rune calculations that players need to do to min max stat spreads and the fewer runes that are actually useful for the majority of champions, the better. It's already a massive kick in the balls for newer players reaching level 30 and then realizing just how much IP they have to drop again on incremental stat boosts to gain an edge, especially if the system changes enough to force them to buy a few more sets every now and then to maintain that edge.

Nanuk Pihoqahiak2 votes

This is another beast entirely. Runes are WAY too expensive. Hybrid Penetration marks by themselves are something like 7,470 IP.

Lovely Pants1 votes

More on point with the OP, regardless of the IP cost, the returns for adding any more variety to rune choices seems to pale compared to the monumental balancing issues it brings. Being able to rely on very general defensive/offensive sets for most champions serves the purpose of allowing you to easily pick many champions into multiple scenarios and it's really not very fun for most people to spend all that time organizing specific sets outside of game.

Anraton1 votes

would be huge balance changes ... there are skills scaling with bonus ad becoming weaker, items scaling with base ad getting stronger ...

Spoofghoul1 votes

yea i know this would probably be a balance nightmare lol but i was just think out loud sort of

then again riot is already busy bringing certain stuff in line like bonus armorpen vs flat armorpen. champions having certain amounts of manaregen and or healthregen

i think this would add more variety in builds and options

however you make a very strong point with the bonus ad scaling, i guess maybe its better to have the option of runes affecting base stats. or only apply this to certain runes.

CrimsonCobra31 votes

I personally don't want this because so far I've only purchased one Tier 3 Rune. (A Cooldown reduction rune, since that's most universal.) So if runes were buffed, I would lose out more than I already do. And I'm just trying to increase my champion pool and not spend ridiculous amounts of money on League. So I would be sorry to see this change. Regardless of whether or not it's a good idea.

Spoofghoul1 votes

its not a buff its a change

More from Gameplay

More by Spoofghoul