Suggested Zac Changes (He's Way Too Weak)

Meep Man··7 votes·545 views

Q- Stretching Strike Bonus Attack Range on Next Basic Attack: 100 -> 325 (putting his range at 400) Cool Down: 12/11/10/9/8 seconds -> 9/8.75/8.5/8.25/8 seconds

W- Unstable Matter Range: 350 -> 400

E- Elastic Slingshot Cool Down: 24/21/18/15/12 seconds -> 17/15.5/14/12.5/11 seconds

R- Let's Bounce! Transport Range: 700/850/1000 -> 1250/1500/1750 Cool Down: 130/115/100 seconds -> 100 seconds at all ranks

Zac is way too weak right now ever since both his CC and Damage were nerfed. I think making his Q less clunky, buffing his W and E slightly, and making his R a ton better would help him a ton.

3 Comments

YOUGOTKILLEDBRO6 votes

i just want the rework reverted. This is so shitty. Another thing I would suggest is undoing all of the E changes, not lowering the CDR.

Meep Man1 votes

That's another solution, but then I CAN see an issue to where if they just revert his E, his R could be used on whoever he used E on without any chance to get away. Don't know, maybe.

RocketRelm1 votes

To be fair, I like the sentiment, but disagree on the way to buff the R. Making it better on Success cases doesn't help. You need to give it buffs like damage on initial cast to the whole aoe, and 'root enemies when leaving the radius'.

The issue with his R isn't that it's too weak so much as that no competent enemy will ever let you use it. For it's power budget you need to assume you will 'never' pull an enemy. Right now, that's nothing.

More from Gameplay

More by Meep Man