Tanks- Buff Base Stats, Small Nerfs to Offensive Damage Scaling
To get right to the point, Tanks need better base stats and maybe toned down ratios. Most Tanks are often built these days with whatever items their abilities scale with, making them more as Bruisers than Tanks. See Amumu, Sejuani, Malphite, Zac, etc. They all end up building more Bruiser than actual Tank these days and I feel like that's mainly an issue in where the meta is and how these Tanks are equipped for it. The current Meta has a ton of damage packed into it, making even Tanks wanting to build damage rather than straight up counter it. I think the way to work Tanks back into being these hard to kill, not so hard hitting giants is to buff their defensive base stats and slightly reduce their offensive scaling to discourage them from building offensively.
Something like:
Zac Health: 615 (+95 per level) -> 675 (+105 per level) Armor: 24 (+3.5 per level) -> 29 (+4 per level) Magic Resist: 32.1 (+1.25 per level) -> 35 (+1.5 per level)
Q- Stretching Strike AP Ratio reduced to 45% from 50%
W- Unstable Matter AP Ratio reduced to 1% per 100 AP from 2% per 100 AP
E- Elastic Slingshot AP Ratio reduced to 55% from 70%
R- Let's Bounce! AP Ratio reduced to 30% from 40%
This way, we have some beefy protectors for our team that defend with crowd control and huge bodies instead of damage AND crowd control.

has always built tons of damage too. his kit doesn't really lend itself to anything else; he has 2 CC abilities, and the other 2 are strictly for damage. there's no surprise he's just gonna build for the best of both worlds
being a staple in almost every adc now a days, there is no point investing in only defenses when they are erased by another item when you can build bruiser and possibly lock them out and force them out before they can kill you.
and be tanky enough since he'd have around 4k HP, 130 MR and 200 armour.