Warwick; Gameplay Update
I should add I pretty much have been playing Warwick since late season 1 all they way until now [season 5], I also have played against Warwick. So this update is to try to fix things about Warwick for both playing as him and make better gameplay when playing against him. Something I like Warwick as right now is a supportive drain hyper tank, he will remain dealing primarily magic damage as well, and my ideas will keep his suppression ultimate (the suppression ultimate emphasizes a better late game and is one of his most unique aspects) but my ideas will introduce better gameplay against it by allowing the player to react or even dodge the ultimate while having the way you use it the same [technically will end up being a nerf here]. By adding better gameplay against Warwick, we can help out his majour flaws like lack of AoE waveclear or no CC without an ultimate, so there will be some taking and giving for my ideas; overall he should feel better as Warwick and against Warwick.
Eternal Thirst (Passive): Warwick's basic attacks deal 3 - 16 [based on champion level] bonus magic damage and heal himself for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
Hungering Strikes (Q): Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 50 Mana; Range: 400 units Warwick claws at his target two times to deal 2/2.5/3/3.5/4%(+1% per 100AP) of the target's maximum health as magic damage per strike, apply on-hit effects per strike, and apply a stack of Eternal Thirst per strike. Additionally, Warwick heals himself for 1/1.5/2/2.5/3%(+1% per 1000 health) of the target's maximum health per strike (maximum heal against minions and monsters is 40/60/80/100/120(+2.5%health) per strike). (Minimum damage against non-monsters and maximum damage against monsters is 40/60/80/100/120 per strike)
Warwick gains a stack of Hungering Strikes once every 12/11/10/9/8 seconds up to a maximum of 5 stacks at one time.
Howl (W): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 75 Mana; Range: 500 units Warwick lets out a terrifying howl that deals 60/90/120/150/180(+50%AP) magic damage, double damage against non-champions, and fear struck enemies for 1.1/1.2/1.3/1.4/1.5 seconds.
Blood Hunt (E): Cooldown: 12 seconds; Cost: 50 Mana Passive: Enemy champions below 50% health within 1500/2000/2500/3000/3500 units of Warwick are revealed (does not reveal stealth champions) and Warwick gains 30/35/40/45/50% bonus movement speed when moving towards them.
Active: Warwick's basic attacks on-hit and Hungering Strikes per strike for the next 4 seconds slow enemy champions above 50% health by 40/45/50/55/60% for 1.5 seconds and deal 4/5/6/7/8%(+1% per 100AP) of the target's current health as bonus magic damage. (Maximum 60/80/100/120/140 damage against monsters)
Infinite Duress (R): Cooldown: 130/100/70 seconds; Cost: 100 Mana; Range: 700 units Warwick leaps to his target enemy champion that if the leap connects he will be in front of his target to suppress it in place for 1.8 seconds and deal 150/250/350(+200%bonus AD)(+100%AP) magic damage over the duration while applying on-hit effects and stacks of Eternal Thirst up to 5 times over the duration. Additionally, 30% of all the damage dealt by Warwick during Infinite Duress' duration heals Warwick.
If the leap does not connect with Warwick's target then Warwick goes the full length of the leap [static 700 units] and Infinite Duress' cooldown is reduced to 40/30/20 seconds.
Note, unless I specifically stated the cooldown or cooldown-like effect is static then all values can be and will be lowered by cooldown reduction.