Zoe's RNG "W" is way too unreliable

Who is Taliyah··82 votes·4,143 views

You either get lucky to get an item or spell every lane from a minion and get a huge advantage over your enemy or you can get super unlucky and don't get a single item or spell in 4 waves, which puts you on a huge disadvantage. The RNG is too heavy for this.

56 Comments

Ben Sharpio27 votes

Hmmm.. Well here at riot games, we didn't think RNG would cause the players to feel like this, and neither did our playtesters. We'll resolve this issue soon !

Velzard of Koz15 votes

Looking forward patch 9.0 fix.

Z3Sleeper19 votes

+3 AD

koshkyra9 votes

reverted next patch

LordGeovanni6 votes

and get 80-300 base damage on q the same time as compensation

HeimerLmao1 votes

And Q can crit, with the ratio of your cdr*2

CytheGuy1 votes

RIP Dodge

TwitchInMyPants21 votes

Honestly I'm ok with things like crit, plants and the elemental dragons because its pretty predictable how often the RNG is going to affect things. There's quantifiable amounts of chance and all of these mechanics have delays (You need to buy lots of crit for it to turn on, plants and dragons reveal where they are and what they are before spawn).

However with shit like Zoe W and Kleptomancy it feels like the RNG is getting out of control. There's like 10+ things you can get from Klepto, we know they're balanced in pools but if we're not given information on what the pools are or what the %s are then for all we know Riot could "rebalance" it and without weeks or months of tracking results across multiple players we'd actually have no idea if their changes went through or if they're bugged or if Riot fibbed about them...

League is pretty math heavy and part of player skill is calculating plays in a split second. If there's a bunch of hidden information on crucial game mechanics that can swing fights its honestly pretty bullshit. I really don't mind having pools of RNG if its clear how they work because we can petition for change if it turns out to be imbalanced.

SpiritGear1 votes

Klepto once gave me 5 sacks of money which totaled around 400 gold in the first 4 mins of the game

The Space Cowboy1 votes

I like your comment on calculations. You go all in on an ez for instance with no idea what potion he will pop etc to turn the tide on you. You’d have to assume he has the strongest drop possible now when making that decision to all in.

Tomoe Gozen2 votes

What do you even get out having this information laid out in front of you?
Even if Elixir of Skill's chance to be stolen is 1%, what relevance does this have to you? It's not 1 attack out of every 100 because that's not how RNG works at all.

TwitchInMyPants2 votes

[{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=9Apemjqm,comment-id=00010002,timestamp=2017-11-26T20:42:21.531+0000)

What do you even get out having this information laid out in front of you?
Even if Elixir of Skill's chance to be stolen is 1%, what relevance does this have to you? It's not 1 attack out of every 100 because that's not how RNG works at all.

TBH Elixer of Skill is probably the most broken one since it can give you ult early and powerspike you so it probably shouldn't be part of Klepto, though if its a pool of about 15 items and they're bracketed into groups of 5 you can assume about 20% each which is about one crit chance item, its definitely way more predictable than a 1% crit rune. Zoe is definitely more complicated with having something like 36 items but if they made it just summoner spells that drop off minions and it had a specified rate (maybe cannon minions only) you'd have enough predictable elements to be balancable.

Honestly I'm more concerned with it being balancable and having the numbers change if they're ass which is why it should be public, it'd also make it easier to argue how consistent/balanced these things are if certain elements should be removed.

LordGeovanni1 votes

Rng inst supposed to be predictable the it is rng because it is unpredicable. Plants arent rng very rng they have varying respawn times crit isnt rng anymore its easy to get 100% and even when you dont you make it so that you crit more often than not.

Votable Jester7 votes

I'd honestly feel happier with her W if it just gave the movement speed and bubbles on activation with none of this summoner spell/item active stuff.

Obviously it would gain an inherent cooldown, but you'd at least have some consistent gameplay. It feels both unfair when you get something stupid strong and annoying when you're playing without a W.

NineTailedMystic3 votes

That would just make it a better Ahri W entirely.

Votable Jester2 votes

They could give it a moderately long cd or do less damage.

Tzuyu Is My Bias1 votes

It already deals very little damage.

The Space Cowboy1 votes

When playing her I barely even focus on her w. It is too inconsistent to work into your strategy so it’s just icing on the cake. It’s kind of a newb trap too because you have to use what you pickup pretty fast which encourages you to flash in for no reason other than not wasting your spell. She could really use a defensive spell if they were to scrap it.

Votable Jester1 votes

I meant compared to Ahri W.

An Enemy Sutando5 votes

Because nothing is allowed to be better than Ahri, right?

/s.

NineTailedMystic4 votes

That's not the point.

Cowseed1 votes

Thus virtually deleting the champ because the reason to pick her is kinda gone now.

Votable Jester2 votes

Idk I like her conditionally long range cc and burst pattern.

Cowseed2 votes

Isn't that the majority of burst mages?

LXII6 votes

If your success in lane depends on you getting an OP item drop then you deserve to lose the lane anyway. You are by no means at a "huge disadvantage" just because you can't Gunblade somebody else at 4 minutes.

JustSaiyan696 votes

It is a disadvantage because the enemy lane will have 3 abilities while you have 2(pre 6 of course). It's not a huge one but it's still a disadvantage.

kargish5 votes

Zoe "Awh man the enemy Zed pokes me too hard, he'll dive me soon if I don't get healed" Zoe "Wait what's that on the ground there?" summoner 12 summoner 12 Zoe "Lul free heal"

Oh yeah and later

Zoe "Look what I found" item 2420

Zed "Christ"

LordGeovanni1 votes

technically using stopwatch should give her a free broken stop watch as that is part of stopwatch's active

Gubaguy5 votes

Should alter it to be more like yoricks passive, 1 item per X minions killed based on level, but also keeping the RNG element of getting an item at random as well, or jsut make big boy minions have a 100% drop rate.

Succubús GF5 votes

ive gotten cleanse 4 x in a row x.x Why does god hate me Also I forgot cleanse existed until I played zoe

A Bepi5 votes

Zoe already has a lot of damage and wave clear packed into her kit already. A good Zoe will never relie on W to win lane but rather to land her Qs and in all honesty 2 Qs is all she needs to land to make you go b, 1 Q later in the game.

KennysDreamGirl2 votes

with the way zoe is I think this should stay the same. no need for her to have the damage she does have while having really good drop rates to get full items just from lane minions

Demon King Maou1 votes

{quoted}

with the way zoe is I think this should stay the same. no need for her to have the damage she does have while having really good drop rates to get full items just from lane minions

You'll get flamed like hell for that comment Everyone wants buffs on here rn lol

[I personally think sleep needs nerf but thats just me.. i hate change]

JustSaiyan691 votes

They really need to either make it scale or have it lowered because the sleep duration is a full 2 fucking seconds at rank 1.

KennysDreamGirl1 votes

I think having the sleep scale is actually a really good change for her

Cowseed1 votes

If you get drowsy then just friggin flash away XD

LordGeovanni1 votes

yea set up that extra range for zoe q

KennysDreamGirl1 votes

everyone wants buffs for her? literally almost every game ive played with her someone is saying shes op or broken. I personally don't think that but I get that alot

KennysDreamGirl1 votes

everyone wants buffs for her? literally almost every game ive played with her someone is saying shes op or broken. I personally don't think that but I get that alot

Shepherd o Souls2 votes

It's annoying when you land a stun to see she randomly picked up a cleanse on the ground and then gets a burst of movespeed with it too. They say she's not super mobile but she's honestly one of the hardest champs to kill in lane.

scribbles7822 votes

I think her W sometimes having little-no use is just compensation for her E+W one-shots. If she had a strong W, she would just be really broken. She's kinda overloaded as is... (I'm not saying her ult is weak because it synergizes with her kit really well).

LordGeovanni1 votes

her w is really strong she can pick up what ever summoner you used and use it herself for free that should have a good 150 mana cost on it on the low side just putting a number on how valuable it is

JellyCone2 votes

good thing she doesnt need her w to spam e q

Seenan2 votes

Zoe got a rocketbelt last game which pretty much saved her with the small dash associated...

Tzuyu Is My Bias2 votes

In my opinion her W is extremely fun and is what makes playing her a new experience every game, but I still have to agree with your post that it is too much of a deciding factor on whether you win or lose. Getting a gunblade from a minion at level 3 is basically a free win in lane, since it's a 150+ damage basic ability at level 3, but getting a TP in a teamfight is 90% of the time useless and handicaps from using an ability until you can pick up a new one, or even worse, not getting any items/summoners during laning phase for mutilple waves.

Tomoe Gozen2 votes

So, what of it? Her entire kit is so frontloaded into her Q + E combo and her passive is stronger than Lich Bane. The point of her W is to think on the fly, and to use these shards from your opponents in fights. In lane, you're very much safe from harm, so whatever you drop isn't going to cause you to instantly engage a player because if you don't have a clear path to land your E, your Q is super dodgeable and you're taking more damage then you're able to dish out in a trade.

Getting Redemption out of a minion isn't super helpful in an engage either. So is true for Smite. Youmuu's is the biggest offender here but even then, you could use it's active to run away, like a mini Ghost. But even shards like Ignite, Gunblade, Protobelt still fall flat because unless you know you can hit E, your only damaging ability can be dodged or you'll be forced to fire it off for less damage but from closer range. And Zoe isn't that great if you aren't making those long ranged Q shots on the fly.

LordGeovanni1 votes

good thing she is over compensated with e and q and r and what w can do. oh that As far as i seen there is a special minion every 2 waves at least

Thegreatxiu1 votes

I remember two games I played against a Zoe. One the Zoe almost never got a free W. The other the Zoe got three Gunblades pre-6.

InstaPoppy1 votes

I got 4 tp's before 15 mins a yesterday, i literally got 3 free backs and a tp gank top. Then the game after that i was showerd in smites.

Zaolyks1 votes

Yeah, fuck RNG... Average baloons as Zoe : 1 every 3 or 4 waves, with a highest probability of being 5 waves than 2. And against that, the last 3 games I played against a Zoe she got one almost every fucking wave, sometimes even 2 per wave... So, am I cursed or are the enemies Gods with divine power a mortal like me can't understand ? Anyway, there should be something to reduce the feeling of having a disavantage everytimes RNG is in play...

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