URF theory.

AR URF··4 votes·2,433 views

This is not a QQ bring back normal URF mode thread.

I'm just simply challenging the claim made by riot that URF made people quit.

Ok so here's the reason why people are quitting. URF was a mode that everyone looked forward to. and since it wasn't around that long people would log in and play round after round until URF was over. So The numbers fell because people got bored of league itself because of playing so much. Right?

go find an ARURF match. You'll find that you get in a game within 5 seconds Garen teed. That happens because people want to play URF and that means there are just a lot more people on as well because normal game que times don't go up when ARURF or URF is up.

So to summerize people binge play URF until it's gone and than get bored of league for a week. They will then come back to league and resume playing as usual? and you'll see the numbers rise again?

3 Comments

DerMangoJoghurt2 votes

To quote this Nexus article:

In other words, some people binged on URF, and then suddenly stopped playing League. And the size of the dropoff indicates that it’s not just people coming back for URF and then leaving afterwards. Despite spending a lot of time investigating the reasons, we aren’t actually sure whether URF causes some sort of “hangover” effect or if it makes regular games feel slow by comparison—maybe it’s because URF feels like playing League with cheats turned on. Regardless, after we turn on URF, total games played go down, as do overall game hours. And they don’t recover for a long time, if ever.

Warlord Rhinark1 votes

But what about ARURF then?

Do game time go down as well?

If so, why even give us ARURF if it has the same effect?

DerMangoJoghurt1 votes

To quote the very same Nexus article:

We’ve been trying to wrap our heads around a way to solve this problem for a while, and that’s one of the biggest reasons you see us experimenting with variations on the mode like ARURF and Snow Battle ARURF. Although these modes still suffer a bit from the “binge-then-churn” effect that regular URF has, it’s not nearly as bad (probably because you’re not seeing the same OP champs every game).

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