I get that Super Minions have to be the 'mega' tanks...

Seenan··3 votes·426 views

DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health: MELEE ~45% health per bullet RANGED ~70% health per bullet SIEGE ~14% health per bullet SUPER ~5% health per bullet

But 5% per bullet? They really need ~20 turret shots to kill one super? 10 if both turrets are up and focusing one super, but still...Normal siege is at 7.14 for CSing purposes. The rest of them are again, just for CSing purposes. But then it seems like there's Supers that'll last virtually forever at that rate, lol.

Maybe I have it all wrong and the lazers were the same speed as the turrets will be, but...

EDIT: Another thing about supers is that they give off an aura that affects the other minions (makes them more beefy), however, when you kill said super, the aura DOESN'T go away.

2 Comments

LXII2 votes

Super minions have always been a bit much in my opinion. Being tanky or doing a ridiculous amount of damage is fine, but doing both is super annoying.

Seenan1 votes

[{quoted}](name=Zero Suit Thea,realm=NA,application-id=3ErqAdtq,discussion-id=8y4qGz9h,comment-id=0000,timestamp=2016-11-09T04:45:26.236+0000)

Super minions have always been a bit much in my opinion. Being tanky or doing a ridiculous amount of damage is fine, but doing both is super annoying.

It's worse when you manage to break open the base early (easy when you have a team), they're stupidly hard to handle at earlier levels.

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