Zilean [Rework Idea]

Stacona··3 votes·1,109 views

Rewind (Passive): Zilean's basic attacks reduce the cooldown on his abilities by 0.5 second, 1 second against champions. Zilean's cooldowns are reduced by 10 seconds whenever he gains either a kill or an assist.

Meteor (Q): Static Cooldown: 1.5 seconds; Cost: 40/45/50/55/60 mana; Range: 900 units Zilean launches a comet to the target location to deal 80/120/160/200/240(+60%AP) magic damage to every unit struck. Each comet takes 20/18/16/14/12 seconds [reduces with cooldown reduction] to create and Zilean may hold up to 4 comets at one time.

G-Bomb (W): Cooldown: 18/17/16/15/14 seconds; Cost: 60/70/80/90/100 mana; Range: 800 units Zilean places a time bomb at the target location that lasts for 1.5 seconds and then it will explode in a 400-units radius to deal 100/145/190/235/280(+80%AP) magic damage and pulls struck units into the center of the explosion.

Time Warp (E): Cooldown: 20/19/18/17/16 seconds; Cost: 80 mana; Range: 700 units Zilean bends time around a champion, slowing an enemy champion or increasing an ally champion's movement speed by 55% for 2.5/3.25/4/4.75/5.5 seconds.

Chrono Shift (R): Cooldown: 180/170/160 seconds; Cost: 100 mana; Range: 900 units Zilean places a protective time rune on an allied champion for 7 seconds.

If the target takes lethal damage during that time, they will be placed in stasis - making them untargetable and invulnerable. After 2 seconds, the target is revived with 20/35/50%(+1% per 20AP) of the target's maximum health.

~ Stacona

6 Comments

Lord Graves III1 votes

You can't really just post this stuff in a vacuum. You need to first expound on what zils issues are and why they need fixed. You then need to illustrate how your proposed fix improves things.

All I see here is getting rid of his old passive to give him another nuke.

Stacona1 votes

Getting rid of his old passive because it is extremely overpowered- and if balanced is completely useless Another point is turning his damage spells into skill shots that travel or are delayed so the enemy can try to dodge the damage- i want to grant zilean more to do and more support effects which is why i grant him a vacuum type ability- giving him an ammunition grants him more to do--- using an ability to use the same ability is not very interesting gameplay, having an instant high damage point and click nuke is not very fun to play against, and being out leveled just by having a zilean on the enemy team is not good gameplay either...

over all though, i look at the time mage that square created- reraise being chrono shift, haste and slow being time warp, g-bomb being gravity, meteor and comet being meteor, and rewind speeding up when you can attack next

simply put, make zilean more interesting to play as, and grant him more tools to use instead of two abilities and a walking GA--- allow the enemy to consciously dodge the damage instead of just zil getting in range and nuking you

Awesome Bowler1 votes

This burst damage could easily be fixed by a Morgana black shield, I believe a quick shot silver, a perfectly timed zhonya's, and of course maintaining your distance. Zilean's bomb range is shorter than various ADC aa range, i.e. Caitlyn, late game tristana. I believe your issue is that your team comp is not suitable to combat Zilean.

Stacona1 votes

No it isn't - timebomb is 700 units no one out ranges that- counter abilities and items are not interesting gameplay, unless you are using an ultimate (suppression) , but ultimates are on a different level than basic abilities-- offering counter play and not counter picks or counter buys- should offer a better gameplay experience when against zilean as well as should make zilean more fun to play as by giving him more to do - plus i feel landing skill shots is more rewarding for the player than landing a point-and-click- plus when against zilean players can consciously dodge his abilities unless they are slowed from Time Warp

Karcist1 votes

His early game would be absolutely atrocious with this rework (way less damage and way less utility). His damage would be higher late game (though not by much) but would still have way less utility. You say that Zilean isn't rewarding to play in his current state, but playing bottom tier reworks of the same champion isn't so rewarding either.

His ultimate is fine having a flat health revive along with a high AP ratio. It allows him to play as an AP mid or as a support. His ultimate and E would need a significantly reduced CD without rewind. Adding another damaging ability into his kit doesn't help him at all if they collectively deal less or the same as his QWQ, because he gets no net change in damage but massively reduced power in his ultimate and E.

Stacona1 votes

Zilean would have 4 nukes at level 1 because of the ammo system, this is already a buff for level 1 play - i moved Rewind to his passive slot- he has more utility because he has an AoE vacuum, which you can slow someone then place a g-bomb to chain cc, plus a slowed and vacuum'd target are easy to land skill shots which is your Q E and R both have lower cooldowns at lower ranks

the % instead of flat health gain on his ultimate helps out support zilean a lot, mid zilean will still manage to recover full health or near full health, the change doesnt really do anything it is still the same ult, lower base cooldown for ranks 2 and 3 since rewind is no longer a spam ability

mid zilean has more nukes in lane because meteor gives him 4 nukes as well as g-bomb, but this ability will most likely function as a zoning tool, maybe the ability could have a damageless area slow then explode to deal magic damage and vacuum

rewind makes use of snowballing fights and using his long range clocks (600units) in lane to lower his cooldowns

so zilean can use his basic attacks to reduce his cooldowns and for harass while farming with Q for mid lane for support zilean he can weave meteor strikes and basic attacks to harass his enemy down, and use g-bomb and time warp for peeling/protection, and on top of all this he can be a walking GA giver

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