WE NEED DAMAGE DONE TO STRUCTURES/BARON/DRAGON
Damage done to wards.
Well, basically Wards Destroyed
If I had a dollar for every time someone sat there just to steal the ward...
Support struggles
If I had a dollar for every time someone sat there just to steal the ward...
Then you might have enough money to buy a skin.
Would probably have enough to buy all the skins
[{quoted}](name=Raith alghul,realm=NA,application-id=3ErqAdtq,discussion-id=8tIZONZp,comment-id=000000000000000000010000,timestamp=2016-10-15T18:17:13.185+0000)
Would probably have enough to buy all the skins
Hmm. Say you've played 3k games, and had someone specifically sit there just to steal the ward twice per game (which is different than helping you clear but then using an aa reset or something to secure the ward), then you'd have $6k... which might actually be enough to buy every skin in the game.
Although I'd contest that it proooobbably doesn't happen that often
You might be surprised how often people do that to supports or junglers, and 6000 should be enough to buy every skin, especially using hextech crafting or mystery chests.
[{quoted}](name=Raith alghul,realm=NA,application-id=3ErqAdtq,discussion-id=8tIZONZp,comment-id=00000000000000000001000000000000,timestamp=2016-10-16T21:35:32.554+0000)
You might be surprised how often people do that to supports or junglers, and 6000 should be enough to buy every skin, especially using hextech crafting or mystery chests.
I play the most supp/mid, and while I often compete with my adc to see who can get the ward, I find they rarely stand there and stop csing or something like that just so they can steal it.
That's like leaving out the A in KDA.
Which a lot of whiners in games tend to do when bitching at the 0/5.../43 support, but I digress.
Do you get it now?
the issue is pink wards (and also zz'rot portal) regenerate their health after a delay
so if someone was trying to milk points to pad their score... they could just camp a pink ward, sitting there attacking wards to 1 hitpoint then letting them regen and repeating the process.. and be a huge detriment to their team in doing so, "but hey look at my ward damage dealt I'm the best"
I mean, playing the game normally is probably better than that
"Hey look! Im Top Lane
! Im SOOO good at this game. Never mind the fact that I'm 0/10/0, but I have done 420,000 damage to wards!!"
Easy fix: regenerated ward HP doesn't count towards the score
It has an easy implementation too: each ward registers the lowest HP it was brought to, and only grants points when it registers a new, lower value.
i agree with this but thats the final straw. i dont care about "Time CC Applied To Enemies" or "Skillshots Missed" (ok i do care) but its just getting a bit too unrealistic. overall, what is best for the end game screen is for people to realise how unimportant it is to determine the performance of each player based on some numbers. even damage to champions and your KDA arent as accurate as im sure many people would believe. we dont want to clutter the screen with random numbers so you can have more ways to stroke your epeen if you're lacking in the major departments like damage dealt or gold earned and you wanna make up for it by justifying it with "w-well my jinx flame chompers stunned people for 10 seconds and anivia only stunned 3 people in the whole game with her Q so im still pretty good, i dont care about doing half the damage of a fucking bird anyway gee whillikers"
WE NEED DAMAGE DONE TO STRUCTURES/BARON/DRAGON
no we dont. adc will just always sit on the top of that. everybody knows that.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8tIZONZp,comment-id=00000002,timestamp=2016-10-15T18:16:22.869+0000)
no we dont. adc will just always sit on the top of that. everybody knows that.
Are you 12? No one cares who is at the top of it, and if they do they're a child.
People want to see it. The towers taken number just shows who last hit it. Completely useless.
This would show who was hitting towers and who is chasing kills.
Are you 12? No one cares who is at the top of it, and if they do they're a child.
People want to see it. The towers taken number just shows who last hit it. Completely useless.
This would show who was hitting towers and who is chasing kills.
what im saying is the damage number is entirely irrelevant, since adc will always deal the most damage to turrets by design.
if youd include turret/objective assists instead of damage dealt to turrets, it would make a lot more sense.
We need to fix healing done to show lifesteal and spellvamp.
I would also like a damage mitigated section for champions with shields like Janna, Karma, Taric, and Morde.
Healing done does show lifesteal and spellvamp tho. And at least you can find the wards placed.
Damage mitigated would be nice-ish. Id have a hard time actually calculating it though for some champions - like Janna and Karma are easy. But what about Nocturne's ult, blinds, or silences? Does Ninja Tabi/Randiuns count? Does Amumu's E? What about Fizz or Vlad in the middle of a spell?
Healing done does not show lifesteal or spellvamp. Just look at healing done next time you have a Nasus in your game and it is never over a thousand. By damage mitigated I meant only from grey shields that extend the HP bar.
It only counts if it regens lost health not if your full health and lifestealing.
NO IT DOESN'T!!!!!! Lifesteal is not calculated into healing done in any way, shape, or form. Build bloodthirster, ravenous hydra, blade of the ruined king, death's dance, mercurial scimitar, and hextech gunblade on a Riven and end game stats will say that Riven healed for 0.
So here's my experience/logic:
Healing done is a kinda strange stat because it only counts the green healing numbers that pop up (which you can turn off) These numbers don't always pop up if your healing is a small amount (such as normal regen) However, when a heal is more than some percentage of your max health (I estimate at 5-10%), it shows up as green text and the game records that as healing. Heals are probably special cased to always show up as green text (ability use on ally, etc)
However, there are other things that heal and do so strangely. Garen is a really good example - at early levels his passive does not heal him enough to make green numbers, but at level 16 it does (almost any champ with warmogs and visage can also see this) - As expected, games that end early (before Garen hits 16) show very little healing done by Garen. Games that last longer usually give him a good bar on healing done - especially if he manages to get away (survive) fights and heal from almost dead.
Likewise, other things, such as killing jungle camps, grant green numbers and show up as healing at the end of the game.
Perhaps the strangest case is Anivia's Egg - each time she gets egg'd, she "heals" to full health, which shows up as healing done in the post game screen.
So in regards to lifesteal and spell vamp - it can indeed count as healing done, but only if the health returned is large enough to make a green number show up (which I estimate as being 5-10% max health)
It's a very strange stat that is very inconsistent for any healing effect that isn't an ability.
Just play a game as Nasus and see that you only have a few thousand healing done and tell me how that works. Nasus can be almost dead then be full health 1 wave later and he has a few thousand health. If lifesteal was included, Nasus should have Vlad levels of healing every single game.
Late game his Q should be doing at least 1500 damage to minions. That is 300 HP every single Q. You can't tell me that Nasus only heals for 3k in a game (this healing is from ult) when he heals 300 every 2-3 seconds.
Ok, I just played a game as Cait with a bloodthirster and had some (~1300) healing done. Where did it come from? I didn't kill any jungle mobs or scuttles or take summoner heal for this test. I also did not take any masteries that provided healing (such as warlords bloodlust or dangerous game) and I did not buy health potions.
Thus, the only reasonable explanation is that healing done DOES count lifesteal, just in the manner I have described above - that is, only when green numbers from healing as shown by your character. Such numbers can also pop up from regen, healing, and lifesteal - they are just inconsistent in what prompts them to appear. My guess is still based on regaining X% of your max HP per time.
Where is this game? I looked at your match history and the only games you have on Cait recently are all on ARAM with heal. I don't doubt you, I just want to see the game record for myself because I know for a fact that it wasn't from Bloodthirster. Something I thought is that it could show healing from elixir of wrath if you bought that in your game.
I did not buy elixir of wrath. I played the game right before posting that, as a custom for testing. Not sure if that shows up in match history. You can choose to replicate the situation if you want - bloodthirster, boots, IE, ER was as far as I had gotten in items.
I think those stats should be replaced with "ward uptime". Basically the amount of combined time that all of a players wards were alive. I buy and place less pinks if they aren't getting killed.
get lv9, place a blue trinket in fountain, now suddenly this stat is meaningless.
You can pad wards placed with a sightstone by placing them infinitely in spawn. Doesn't make stat useless just because there's a possible abuse case.
it's just an example. But this stat really doesn't mean much since defensive pink wards can last a very long time, and when a team is winning, the blue trinket ward in their jungle will basically last forever。
Meh, I also agree that ward uptime isn't a particularly insightful stat to include, but I think it's as "useful" as wards placed. I put useful in air quotes because neither stat actually says anything about what the wards did. Something like "number of times wards granted vision of an enemy" might be saying a lot more about how useful the spots you warded were, but even that would be ignoring all the times a ward was useful specifically because they showed you an area was safe because no enemies were there.
Still waiting for the "damage mitigated" stat to show just how much your tank purchases were worth that game.
Meh, still needs a "number of MIA pings used". THAT'S something I want to see.
I personally gave up using the mia ping in lane because other lanes simply don't have the map awareness to see it. Throwing the danger ping right at their face is much better.
Just play as if everyone knows what they're doing. If they complain, ignore them. BUT if they react to it, you never know what might happen.
Something I would love to have is "number of times X summoner spell was used"
so I can figure out if I really am being too greedy with my flash CDs
[{quoted}](name=Goon Platoon,realm=NA,application-id=3ErqAdtq,discussion-id=8tIZONZp,comment-id=0009,timestamp=2016-10-15T04:51:54.605+0000)
Meh, still needs a "number of MIA pings used". THAT'S something I want to see.
The tilted players will always win in that regard.
...or is that what you are trying to show?
we already have those wardstats in the matchhistory, not exactly a new feature.....still nice if they make it into the end of game stats
iirc in the current client end game lobby does not have any ward stats
now we need:
We still need a tab for owned skins.
Awesome but still need a tab for CC done. Boxes under can be for soft CC and Hard CC. Tanks like Leona arent there for damage shes there to be a stun bot. I want to know how long I removed the enemy from the game.

amazing.
[slayer-jinx-wink]
There are very good wards, and there are useless wards. Number of wards placed says nothing meaningful.
stays in nexus, spams those sight stones.
there will be a lot of zeros