Redemption/Locket should share the same CD.

WoonStruck··5 votes·694 views

Easy way to nerf the combo without hitting either item too hard.

######An alternative change could be the heal/shield being reduced by 50% when activated on someone that has recently received the other's effect, much like stacking locket shields or redemption heals/damage separately.

7 Comments

SGT Dingle Berry2 votes

I think using after death and the range should be nerfed but the rest should be left alone. It's a great low cost support item with decent stats and sure it's good, it's meant to help validate the support role, but if you wanna rage at something then rage at your support for not getting it.

Maple Crusader1 votes

That would be good, but I definitely think Redemption will get a nerf to its healing. I think the current delay before the aoe heal/damage hits is perfect though. I find it silly that the item still works when its user is dead.

Kaisa is Hot1 votes

[{quoted}](name=Maple Crusader,realm=NA,application-id=3ErqAdtq,discussion-id=8mhndFkB,comment-id=0000,timestamp=2016-12-29T20:59:06.640+0000)

That would be good, but I definitely think Redemption will get a nerf to its healing. I think the current delay before the aoe heal/damage hits is perfect though. I find it silly that the item still works when its user is dead.

I think the range is ridiculous...

Penns1 votes

That wouldnt stop "random Redemption on anything" tho

WoonStruck1 votes

"Random Redemption on anything" isn't the problem.

Its forcing fights and stacking redemption heal with locket shield.

Or completely invalidating engages by stacking redemption heal and locket shield, while your team still has all of their CDs, unlike the enemy team.

Zerana1 votes

Naw just give it a delayed cd if its that oppressive say 5 seconds.

chipndip11 votes

Aoe sustain options are just inherently broken. Period.

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