Is it really necessary for everything added to the game to inherently dumpster immobile champions?

Yenn··5 votes·1,227 views

It's understandable that every new champion needs to be able to counter how hard mobility has creeped, but the result of this is that immobile champions just get shit on.

https://i.imgur.com/6RU66cc.gif

This is giving me brain damage. I can dodge the entire enemy team's skill shots, but then Yuumi hovers her mouse over me from almost 1200 range, while also speeding up her team mate, and I'm completely done.

6 Comments

DuskDaUmbreon5 votes

Right, it's totally you being immobile that's the fault here, and not the fact that you were so overextended Cass finally got that stretch she was dreaming of.

Dorans Pants3 votes

I would say the problem lies in that you can overextend like that as long as you are mobile and the question is do they have to give up enough in other areas to justify this luxury?

DuskDaUmbreon3 votes

Most mobile champions can't overextend that far either.

ZephyrDrake1 votes

[{quoted}](name=Dorans Pants,realm=EUW,application-id=3ErqAdtq,discussion-id=8lRnhzZw,comment-id=00000000,timestamp=2019-06-23T16:14:27.832+0000)

I would say the problem lies in that you can overextend like that as long as you are mobile and the question is do they have to give up enough in other areas to justify this luxury?

Most mobile champions can't overextend like that either. Also if you are immobile then you should know that you shouldn't be overextending without having the support of your team. Hell he would have survived if he would have took the blast cone into the enemy blue buff and just hid in one of the many brushes.

Illabethe3 votes

To be fair, you gave back about 900 range when you chose the right angle Segway to the river.

And, Cass isn't Morgana. Only hard CC is R.

KFCeytron3 votes

For an immobile champion (with MS boosts), you led 80% of the enemy team on a merry chase for 40 seconds, during which your team was free to clean up waves and get CS. Also, the score was 6-14 for your team, and 0-2 on turrets - if you had another level or two, you'd have had more MS from your passive, and maybe the enemy team would have fewer MS items, higher CDs on their MS boosts, etc.

More from Gameplay

More by Yenn